sadogeee

Mexico
Streamer

153 followers 7 streams in 30 days 1 avg. viewers last live on Oct 8, 2026

162 matches tracked 46 matches in 30 days
ELO ▼ 40
1,694
30-day peak: 1,734
Rank SEA ▼ 4,131 places
#13,293
Mexico #19 in Mexico
30 days · prev. #9,162 · best #9,162

How does sadogeee play?

Rating 1.01 (from 139 matches) K/R 0.72 ADR 77.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.9 from the last 161
Knife kills 3 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.1%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 85%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 1 ace in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.15, Headshots +4 pp, Win rate +4 pp, ELO +213
= Stayed the same
ADR at 77.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Apr 2026.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.68). Right on the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −85 ELO
48 matches · 38% win rate
On Anubis −13 ELO
21 matches · 52% win rate
Between 12:00 and 18:00 −140 ELO, win rate 42%

sadogeee loses the most ELO in match 1 of the day: −85 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.25 · Nuke
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 61%
0.72 right on the average
79.3 better than 49%
1.02 better than 55%
43% of 138 duels better than 15%
57% of 30 situations better than 92%
Dust 234
56% better than 69%
0.68 better than 28%
71.8 better than 13%
0.98 better than 40%
38% of 96 duels better than 4%
41% of 22 situations better than 55%
Ancient32
50% right on the average
0.72 better than 43%
77.4 better than 30%
1.01 right on the average
40% of 87 duels better than 5%
41% of 17 situations better than 58%
Anubis21
52% better than 57%
0.66 better than 19%
71.5 better than 12%
0.97 better than 33%
39% of 61 duels better than 6%
62% of 13 situations better than 95%
Nuke13
46% -
0.82 -
88.1 -
1.14-
50% of 28 duels -
33% of 6 situations -
Inferno9
56% -
0.77 -
84.5 -
1.02-
51% of 35 duels -
56% of 9 situations -
Cache7
14% -
0.78 -
85.9 -
1.00-
35% of 34 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How sadogeee plays

Across 162 matches sadogeee averages K/R 0.72 and ADR 77.5; the rating across the 139 rated matches is 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 8 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 48 of 139 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 117 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. sadogeee loses the most ELO in match 1 of the day (−85 ELO, win rate 38%). Things go best on Dust 2 (+114 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate, +104 ELO. Improved over the last three months: K/R +0.04, Rating +0.15, Headshots +4 pp, Win rate +4 pp, ELO +213. Unchanged in recent months: ADR at 77.2. Last 30 days: 46 matches, win rate 43%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.