sadlyz0r

Russia
Streamer
502 matches tracked 134 matches in 30 days
ELO ▲ 327
3,437
30-day peak: 3,494
Rank EU ▲ 1,414 places
#1,429
Russia #406 in Russia
30 days · prev. #2,843 · best #1,274

How does sadlyz0r play?

Rating 1.12 (from 501 matches) K/R 0.78 ADR 82.6 from 502 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 501 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 12%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 64%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.5
Knife kills 11 in 502 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 78%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 53x 4K, 3 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +13 pp, ELO +494
= Stayed the same
K/R at 0.79, ADR at 83.2, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.79 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 502 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −379 ELO
117 matches · 50% win rate
On Tuesdays −116 ELO, win rate 47%

sadlyz0r loses the most ELO on Ancient: −379 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.39 · Anubis
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 502 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2197
57% better than 58%
0.83 better than 79%
86.5 better than 70%
1.18 better than 79%
61% of 720 duels better than 88%
50% of 121 situations better than 78%
Anubis130
52% better than 37%
0.76 better than 53%
80.6 better than 44%
1.09 better than 59%
53% of 411 duels right on the average
41% of 85 situations better than 56%
Ancient117
50% better than 31%
0.74 better than 41%
78.5 better than 30%
1.05 better than 46%
49% of 358 duels better than 30%
38% of 76 situations right on the average
Inferno24
50% better than 15%
0.76 better than 40%
80.6 better than 33%
1.12 better than 47%
61% of 89 duels better than 75%
28% of 18 situations better than 25%
Cache16
56% better than 42%
0.76 better than 38%
82.3 better than 35%
1.11 better than 47%
55% of 62 duels right on the average
36% of 11 situations better than 44%
Mirage16
44% better than 11%
0.75 better than 44%
81.8 better than 48%
1.08 better than 54%
60% of 57 duels better than 87%
0% of 6 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How sadlyz0r plays

Across 502 matches sadlyz0r averages K/R 0.78 and ADR 82.6; the rating across the 501 rated matches is 1.12. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 197 matches. In 259 of 501 matches the rating was 1.10 or higher (52%), in 135 it was below 0.90. In 320 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. sadlyz0r loses the most ELO on Ancient (−379 ELO, win rate 50%). Things go best on Dust 2 (+316 ELO, win rate 57%). Improved over the last three months: Rating +0.06, Win rate +13 pp, ELO +494. Unchanged in recent months: K/R at 0.79, ADR at 83.2, Headshots at 46%. Last 30 days: 134 matches, win rate 65%, net ELO +313.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.