SaamGoku

France
Moderator Streamer Player Viewer
265 matches tracked 116 matches in 30 days Follow on Twitch

How does SaamGoku play?

Rating 0.89 (from 147 matches) K/R 0.66 ADR 76.8 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 6
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 147 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 33%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 66%
Opening duels won 45%−5 pp better than 14%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 1.4−0.3 better than 31%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 36%−9 pp better than 8%
AWP share of kills 20%+9 pp better than 84%
K/D 0.88−0.10 better than 15%
Pistol kills per match 1.9
Knife kills 9 in 265 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.5%−1.4 pp better than 17%
Rounds with 3K 3.3%−0.5 pp better than 30%
MVPs per match 2.1−0.1 better than 47%
4Ks and aces 31x 4K, 2 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 46%+11 pp better than 97%
Utility damage per round 5.3+1.2 better than 77%
Enemies flashed per round 0.20−0.06 better than 34%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +3 pp, ELO +90
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −7.1, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.65 (at the start 0.73).

Patterns

From the last 265 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −316 ELO
104 matches · 42% wins
On Mirage −308 ELO
55 matches · 42% wins
Between 18:00 and 24:00 −389 ELO, win rate 44%
On Wednesdays −287 ELO, win rate 36%

SaamGoku loses the most ELO from match 5 of the day: −316 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Nuke
  4. Highest rating in a match: 1.67 · Ancient

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
49% better than 45%
0.70 better than 43%
80.1 better than 57%
1.00 better than 53%
49% of 371 duels better than 46%
38% of 40 situations better than 53%
Mirage55
42% better than 25%
0.61 better than 9%
72.9 better than 22%
0.79 better than 3%
41% of 299 duels better than 9%
33% of 21 situations better than 37%
Inferno37
54% better than 61%
0.64 better than 25%
77.8 better than 46%
0.86 better than 10%
44% of 226 duels better than 21%
57% of 14 situations better than 86%
Ancient33
52% better than 55%
0.63 better than 12%
71.8 better than 12%
0.78 better than 4%
48% of 126 duels better than 42%
37% of 19 situations better than 47%
Anubis28
43% better than 21%
0.65 better than 16%
75.5 better than 25%
0.81-
46% of 145 duels better than 23%
17% of 12 situations better than 9%
Nuke25
72% better than 93%
0.71 better than 37%
79.9 better than 47%
0.99-
45% of 149 duels better than 24%
42% of 12 situations better than 59%
Cache14
43% -
0.75 -
79.4 -
1.04-
41% of 68 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SaamGoku plays

Across 265 matches SaamGoku averages K/R 0.66 and ADR 76.8; the rating across the 147 rated matches is 0.89. Biggest strength: Utility with impact at 46%. That is better than 97% of players on level 6. Most room to improve: Headshot rate at 36%. That is better than only 8% of players on level 6. On average 14.4 kills per match, 36% of them headshots. The strongest map is Nuke with a 72% win rate in 25 matches. In 38 of 147 matches the rating was 1.10 or higher (26%), in 77 it was below 0.90. In 229 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. SaamGoku loses the most ELO from match 5 of the day (−316 ELO, win rate 42%). Things go best on Nuke (+349 ELO, win rate 72%). Improved over the last three months: Win rate +3 pp, ELO +90. Got weaker: K/R −0.08, ADR −7.1, Headshots −6 pp. Last 30 days: 116 matches, win rate 49%, ELO balance −106.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.