s4re

Finland
Streamer
464 matches tracked 25 matches in 30 days
ELO ▲ 101
2,391
30-day peak: 2,460
Rank EU
#75,395
Finland #1,977 in Finland

How does s4re play?

Rating 1.11 (from 326 matches) K/R 0.80 ADR 85.9 from 464 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 327 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.4
Knife kills 3 in 464 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 46x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +6.6, ELO +881
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Nov 2025 to Apr 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.89. Last 3 months: 0.79 (at the start 0.70). Clearly above the average (0.74).

Patterns

From the last 464 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −111 ELO
91 matches · 47% win rate
On Nuke −82 ELO
46 matches · 46% win rate
Between 0:00 and 6:00 −70 ELO, win rate 48%
On Wednesdays −233 ELO, win rate 45%

s4re loses the most ELO in match 3 of the day: −111 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 11 wins in a row · Anubis
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 464 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient112
55% better than 60%
0.82 better than 80%
87.3 better than 76%
1.12 better than 75%
52% of 396 duels right on the average
43% of 53 situations better than 61%
Mirage95
53% better than 54%
0.80 better than 73%
84.8 better than 68%
1.08 better than 63%
51% of 350 duels right on the average
38% of 50 situations right on the average
Anubis80
58% better than 67%
0.79 better than 70%
84.2 better than 64%
1.09 better than 66%
50% of 343 duels better than 41%
33% of 33 situations better than 37%
Dust 271
51% better than 49%
0.84 better than 86%
90.3 better than 86%
1.18 better than 86%
57% of 301 duels better than 79%
48% of 23 situations better than 77%
Nuke46
46% better than 19%
0.79 better than 61%
86.3 better than 67%
1.10 better than 62%
48% of 163 duels better than 26%
28% of 18 situations better than 20%
Inferno28
54% better than 49%
0.66 better than 11%
74.1 better than 15%
0.92 better than 9%
43% of 90 duels better than 9%
33% of 12 situations better than 39%
Cache23
57% -
0.91 -
94.6 -
1.32-
55% of 109 duels -
45% of 11 situations -
Train4
25% -
0.58 -
69.0 -
-
-
-
Overpass3
67% -
0.55 -
64.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How s4re plays

Across 464 matches s4re averages K/R 0.80 and ADR 85.9; the rating across the 326 rated matches is 1.11. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Anubis with a 58% win rate in 80 matches. In 156 of 327 matches the rating was 1.10 or higher (48%), in 90 it was below 0.90. In 189 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. s4re loses the most ELO in match 3 of the day (−111 ELO, win rate 47%). Things go best on Ancient (+255 ELO, win rate 55%). From match no. 5 of the day on, things go best: 65% win rate, +240 ELO. Improved over the last three months: K/R +0.09, ADR +6.6, ELO +881. Got weaker: Headshots −4 pp, Win rate −3 pp. Last 30 days: 25 matches, win rate 56%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.