s0leiman1

Georgia
Streamer
714 matches tracked 134 matches in 30 days
ELO ▲ 5
1,767
30-day peak: 2,082
Rank EU
#381,057
Georgia #1,698 in Georgia

How does s0leiman1 play?

Rating 1.00 (from 552 matches) K/R 0.72 ADR 82.0 from 714 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 552 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
EntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (359 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 13%+3 pp · Ø 10% better than 69%
K/D 0.96−0.04 · Ø 1.00 better than 33%
Pistol kills per match 2.5
Knife kills 14 in 714 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.9%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 84x 4K, 6 aces in 359 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 70%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.7
= Stayed the same
Headshots at 54%
▼ Got worse
Win rate −3 pp, ELO −208

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 714 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −588 ELO
125 matches · 42% win rate
In match 1 of the day −411 ELO
133 matches · 44% win rate
Between 0:00 and 6:00 −425 ELO, win rate 40%

s0leiman1 loses the most ELO on Mirage: −588 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Recorded match no. 500 · Dust 2
  3. Most kills in a match: 50 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 714 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2287
55% better than 65%
0.75 better than 66%
84.2 better than 74%
1.05 better than 66%
53% of 1,190 duels better than 65%
34% of 113 situations better than 42%
Mirage125
42% better than 21%
0.67 better than 24%
78.4 better than 43%
0.93 better than 24%
49% of 482 duels better than 43%
26% of 54 situations better than 20%
Ancient121
48% better than 37%
0.71 better than 37%
81.6 better than 56%
0.98 better than 36%
50% of 514 duels better than 45%
31% of 62 situations better than 32%
Nuke76
47% better than 26%
0.75 better than 46%
83.0 better than 53%
1.04 better than 43%
53% of 352 duels right on the average
42% of 33 situations better than 55%
Cache58
57% -
0.77 -
86.0 -
1.07-
56% of 282 duels -
57% of 28 situations -
Inferno34
35% better than 7%
0.59 better than 3%
73.7 better than 15%
0.74 better than 1%
46% of 127 duels better than 22%
45% of 11 situations better than 70%
Anubis10
40% -
0.59 -
71.0 -
0.82-
38% of 56 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How s0leiman1 plays

Across 714 matches s0leiman1 averages K/R 0.72 and ADR 82.0; the rating across the 552 rated matches is 1.00. Biggest strength: Rounds with first kill at 14%, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Cache with a 57% win rate in 58 matches. In 205 of 552 matches the rating was 1.10 or higher (37%), in 219 it was below 0.90. In 359 matches with detailed stats: 84 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. s0leiman1 loses the most ELO on Mirage (−588 ELO, win rate 42%). Things go best on Dust 2 (+713 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.7. Got weaker: Win rate −3 pp, ELO −208. Unchanged in recent months: Headshots at 54%. Last 30 days: 134 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.