Ryushkov

Argentina
Player
160 matches tracked
ELO ▲ 35
1,080
30-day peak: 1,101
Rank SA
#46,692
Argentina #14,868 in Argentina

How does Ryushkov play?

Rating 1.03 K/R 0.73 ADR 76.7 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 159 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 18%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 35%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.98).

Headshot rate 40%−4 pp · Ø 44% better than 28%
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 1.05+0.07 · Ø 0.98 better than 82%
Pistol kills per match 2.3 from the last 159
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 81%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 48%
4Ks and aces 16x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 32%
Enemies flashed per round 0.47+0.23 · Ø 0.24 better than 90%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +3 pp, ELO +83
= Stayed the same
K/R at 0.72, Rating at 1.03, ADR at 76.6
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.75). Just above the average (0.71).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −220 ELO
54 matches · 44% win rate
On Dust 2 −88 ELO
41 matches · 44% win rate
Between 0:00 and 6:00 −59 ELO, win rate 46%
On Mondays −139 ELO, win rate 30%

Ryushkov loses the most ELO in match 1 of the day: −220 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.68 · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 73%
0.74 better than 63%
77.6 better than 43%
1.06 better than 76%
56% of 266 duels better than 85%
31% of 52 situations better than 32%
Dust 241
44% better than 27%
0.75 better than 75%
79.2 better than 56%
1.04 better than 75%
49% of 138 duels right on the average
26% of 31 situations better than 19%
Nuke17
71% better than 93%
0.73 better than 58%
76.4 better than 46%
1.02 better than 61%
56% of 70 duels better than 77%
43% of 7 situations better than 63%
Inferno9
22% -
0.67 -
66.6 -
0.87-
63% of 35 duels -
38% of 8 situations -
Anubis7
57% -
0.69 -
75.6 -
1.00-
31% of 16 duels -
40% of 5 situations -
Ancient5
40% -
0.63 -
76.7 -
0.93-
47% of 15 duels -
0% of 2 situations -
Cache3
33% -
0.55 -
58.0 -
0.79-
20% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryushkov plays

Across 160 matches Ryushkov averages K/R 0.73, ADR 76.7 and a rating of 1.03. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 5 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 59 of 159 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 121 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Ryushkov loses the most ELO in match 1 of the day (−220 ELO, win rate 44%). Things go best on Mirage (+220 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, +187 ELO. Improved over the last three months: Headshots +3 pp, ELO +83. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.03, ADR at 76.6. Last 30 days: 4 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.