ruunyaa

United Kingdom
Streamer
233 matches tracked
ELO ▲ 1
1,501
30-day peak: 1,527
Rank EU
#604,082
United Kingdom #10,242 in United Kingdom

How does ruunyaa play?

Rating 1.12 (from 111 matches) K/R 0.76 ADR 81.9 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.98).

Headshot rate 48%+1 pp · Ø 47% better than 64%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.06+0.08 · Ø 0.98 better than 81%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (12.9%).

2K rounds 15.7%+2.8 pp · Ø 12.9% better than 97%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 81%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 23x 4K, 3 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 25%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.12, ADR +11.9, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −11 pp, ELO −248

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.70). Well above the average (0.71).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −147 ELO
20 matches · 30% win rate
On Ancient −137 ELO
39 matches · 38% win rate
Between 0:00 and 6:00 +5 ELO, win rate 42%
On Saturdays −136 ELO, win rate 38%

ruunyaa loses the most ELO in match 4 of the day: −147 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 33 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
58% better than 77%
0.76 better than 74%
82.3 better than 70%
1.14 better than 91%
59% of 185 duels better than 92%
47% of 17 situations better than 76%
Dust 259
54% better than 64%
0.75 better than 68%
78.1 better than 43%
1.11 better than 86%
55% of 83 duels better than 80%
60% of 20 situations better than 95%
Ancient39
38% better than 13%
0.75 better than 65%
81.4 better than 58%
1.12 better than 88%
53% of 101 duels better than 67%
25% of 8 situations better than 19%
Anubis32
41% better than 19%
0.79 better than 83%
88.3 better than 91%
1.14 better than 90%
59% of 111 duels better than 88%
44% of 9 situations better than 68%
Nuke15
20% better than 1%
0.72 better than 37%
80.4 better than 49%
0.98-
58% of 52 duels better than 86%
75% of 8 situations better than 98%
Inferno11
45% -
0.75 -
81.2 -
1.26-
69% of 13 duels -
40% of 5 situations -
Cache4
100% -
0.94 -
99.7 -
1.24-
73% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruunyaa plays

Across 233 matches ruunyaa averages K/R 0.76 and ADR 81.9; the rating across the 111 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 7 players. Averages 16.6 kills per match with 48% headshots. The strongest map is Mirage with a 58% win rate in 71 matches. In 55 of 111 matches the rating was 1.10 or higher (50%), in 31 it was below 0.90. In 92 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. ruunyaa loses the most ELO in match 4 of the day (−147 ELO, win rate 30%). Things go best in match 1 of the day (+236 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, −91 ELO. Improved over the last three months: K/R +0.12, ADR +11.9, Headshots +4 pp. Got weaker: Win rate −11 pp, ELO −248. Last 30 days: 5 matches, win rate 60%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.