ropsurr

Finland
307 matches tracked 47 matches in 30 days
ELO ▲ 168
1,535
30-day peak: 1,589
Rank EU
#572,963
Finland #12,637 in Finland

How does ropsurr play?

Rating 1.14 (from 193 matches) K/R 0.78 ADR 86.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 193 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 2.4
Knife kills 3 in 307 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 94%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 40x 4K, 5 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.27).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.45+0.18 · Ø 0.27 better than 88%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.14, ADR +11.0, Headshots +5 pp, ELO +158
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.83 (at the start 0.74). Well above the average (0.72).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −200 ELO
89 matches · 44% win rate
On Dust 2 −181 ELO
33 matches · 42% win rate
On Saturdays −218 ELO, win rate 36%

ropsurr loses the most ELO on Mirage: −200 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.31 · Cache
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 35 · Nuke

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
44% better than 27%
0.78 better than 75%
86.0 better than 80%
1.13 better than 85%
58% of 220 duels better than 87%
54% of 39 situations better than 87%
Anubis56
57% better than 74%
0.76 better than 71%
84.8 better than 74%
1.12 better than 86%
52% of 145 duels better than 59%
35% of 20 situations better than 45%
Nuke50
54% better than 52%
0.82 better than 78%
86.4 better than 73%
1.21 better than 87%
57% of 106 duels better than 75%
32% of 22 situations better than 31%
Ancient47
55% better than 68%
0.82 better than 86%
91.4 better than 90%
1.16 better than 91%
53% of 89 duels better than 63%
45% of 22 situations better than 69%
Dust 233
42% better than 23%
0.70 better than 39%
80.3 better than 54%
1.00 better than 46%
41% of 90 duels better than 10%
36% of 14 situations better than 41%
Inferno18
44% better than 24%
0.77 better than 76%
87.1 better than 84%
1.22-
60% of 45 duels better than 90%
25% of 8 situations better than 19%
Cache8
63% -
0.87 -
89.2 -
1.22-
50% of 34 duels -
33% of 6 situations -
Vertigo4
50% -
0.73 -
80.3 -
1.00-
31% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ropsurr plays

Across 307 matches ropsurr averages K/R 0.78 and ADR 86.1; the rating across the 193 rated matches is 1.14. Biggest strength: 3K rounds at 5.4%, better than 94% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 8 players. Averages 17.0 kills per match with 46% headshots. The strongest map is Anubis with a 57% win rate in 56 matches. In 95 of 193 matches the rating was 1.10 or higher (49%), in 58 it was below 0.90. In 144 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: September 2026 at 1.24. ropsurr loses the most ELO on Mirage (−200 ELO, win rate 44%). Things go best in match 3 of the day (+249 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +249 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +11.0, Headshots +5 pp, ELO +158. Unchanged in recent months: Win rate at 50%. Last 30 days: 47 matches, win rate 55%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.