rop_cs

United Arab Emirates
Streamer Player
661 matches tracked 157 matches in 30 days
ELO ▼ 42
2,211
30-day peak: 2,306
Rank EU
#131,081
United Arab Emirates #389 in United Arab Emirates

How does rop_cs play?

Rating 1.06 (from 540 matches) K/R 0.74 ADR 76.6 from 661 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 540 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (404 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 44%+33 pp · Ø 11% better than 99%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.6
Knife kills 5 in 661 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 67x 4K, 9 aces in 404 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 36%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
Rating at 1.05, ADR at 75.5, Headshots at 37%, ELO at 2,211
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 661 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
123 matches · 49% win rate
On Ancient −73 ELO
73 matches · 52% win rate
On Sundays −177 ELO, win rate 47%

rop_cs loses the most ELO on Mirage: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.29 · Dust 2
  4. Most kills in a match: 47 · Anubis

Maps in detail

from the last 661 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2186
51% better than 48%
0.77 better than 65%
79.4 better than 42%
1.12 better than 77%
65% of 750 duels better than 97%
38% of 93 situations right on the average
Mirage123
49% better than 40%
0.76 better than 61%
76.1 better than 27%
1.07 better than 66%
59% of 550 duels better than 90%
40% of 57 situations better than 55%
Inferno102
59% better than 68%
0.75 better than 62%
78.2 better than 38%
1.09 better than 70%
57% of 392 duels better than 78%
43% of 47 situations better than 66%
Anubis94
50% better than 43%
0.76 better than 62%
77.8 better than 32%
1.09 better than 71%
63% of 321 duels better than 96%
27% of 49 situations better than 26%
Ancient73
52% right on the average
0.66 better than 12%
69.5 better than 4%
0.95 better than 23%
51% of 258 duels right on the average
48% of 42 situations better than 73%
Cache66
53% -
0.70 -
74.3 -
0.95-
54% of 278 duels -
29% of 28 situations -
Nuke16
50% better than 36%
0.80 better than 65%
77.2 better than 23%
1.13-
66% of 82 duels better than 97%
43% of 7 situations better than 58%

Compared with players on the same level who have at least 15 matches on the map.

How rop_cs plays

Across 661 matches rop_cs averages K/R 0.74 and ADR 76.6; the rating across the 540 rated matches is 1.06. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 37% headshots. The strongest map is Inferno with a 59% win rate in 102 matches. In 237 of 540 matches the rating was 1.10 or higher (44%), in 177 it was below 0.90. In 404 matches with detailed stats: 67 4Ks and 9 aces. Best month by rating: July 2026 at 1.11. rop_cs loses the most ELO on Mirage (−73 ELO, win rate 49%). Things go best on Inferno (+291 ELO, win rate 59%). Improved over the last three months: Win rate +4 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.05, ADR at 75.5, Headshots at 37%, ELO at 2,211. Last 30 days: 157 matches, win rate 51%, net ELO −177.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.