RojuppiGG

Finland
Streamer

337 followers 8 streams in 30 days 18 avg. viewers last live on Oct 12, 2026

274 matches tracked

How does RojuppiGG play?

Rating 0.77 (from 169 matches) K/R 0.55 ADR 60.7 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 31%
Rating distribution from 169 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 7% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 55%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 41%−7 pp · Ø 48% better than 7%

Clutch

Average
Last one alive

61% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 61%+22 pp · Ø 39% better than 99%
Clutch 1v2 won 5%−16 pp · Ø 21% better than 1%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.73 K/D and so well below the average (0.94).

Headshot rate 39%−4 pp · Ø 43% better than 33%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.73−0.21 · Ø 0.94 better than 2%
Pistol kills per match 2.1
Knife kills 3 in 274 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.1).

2K rounds 10.0%−2.4 pp · Ø 12.4% better than 5%
3K rounds 2.9%−0.7 pp · Ø 3.6% better than 23%
MVPs per match 1.5−0.6 · Ø 2.1 better than 5%
4Ks and aces 8x 4K, 1 ace in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (3.6).

Utility hit rate 32%−2 pp · Ø 34% better than 41%
Utility damage per round 1.7−1.9 · Ø 3.6 better than 7%
Enemies flashed per round 0.28+0.05 · Ø 0.23 better than 66%
Deaths per round 75%+2 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.05, ADR +10.4, ELO +252
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −7 pp

Aug to Sep 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.61
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.71. Last 3 months: 0.61 (at the start 0.56). Clearly below the average (0.69).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
97 matches · 43% win rate
In match 4 of the day +24 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 +57 ELO, win rate 48%
On Mondays −107 ELO, win rate 39%

RojuppiGG loses the most ELO on Mirage: −182 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 27 · Mirage
  3. Longest win streak: 7 wins in a row · Cache
  4. Highest rating in a match: 1.63 · Ancient

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
43% better than 30%
0.52 better than 2%
58.5 better than 1%
0.72 better than 2%
34% of 252 duels better than 2%
38% of 34 situations right on the average
Dust 246
63% better than 91%
0.54 better than 2%
59.7 better than 1%
0.76 better than 2%
44% of 142 duels better than 27%
42% of 19 situations better than 67%
Ancient42
52% better than 53%
0.57 better than 7%
62.9 better than 4%
0.83 better than 15%
48% of 124 duels right on the average
44% of 9 situations better than 73%
Nuke28
64% better than 81%
0.56 better than 9%
60.9 better than 5%
0.67 better than 3%
39% of 49 duels better than 9%
57% of 7 situations better than 91%
Cache20
65% -
0.59 -
65.3 -
0.81-
42% of 60 duels -
50% of 4 situations -
Anubis17
29% better than 2%
0.53 better than 1%
59.7 better than 1%
0.65-
30% of 47 duels better than 1%
60% of 5 situations better than 93%
Inferno16
75% better than 97%
0.66 better than 41%
67.7 better than 13%
1.00-
49% of 61 duels right on the average
33% of 9 situations better than 44%
Overpass6
50% -
0.58 -
59.5 -
0.91-
57% of 7 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RojuppiGG plays

Across 274 matches RojuppiGG averages K/R 0.55 and ADR 60.7; the rating across the 169 rated matches is 0.77. Biggest strength: Clutch 1v1 won at 61%, better than 99% of level 4 players. Most room to improve: Damage per round (ADR) at 60.7, better than only 1% of level 4 players. Averages 12.0 kills per match with 39% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 27 of 169 matches the rating was 1.10 or higher (16%), in 117 it was below 0.90. In 44 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 0.85. RojuppiGG loses the most ELO on Mirage (−182 ELO, win rate 43%). Things go best on Dust 2 (+270 ELO, win rate 63%). Match no. 3 of the day goes best: 61% win rate, +101 ELO. Improved over the last three months: K/R +0.05, ADR +10.4, ELO +252. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.