rodza0_

Portugal
Streamer Player
165 matches tracked 22 matches in 30 days
ELO ▼ 28
2,543
30-day peak: 2,588
Rank EU
#45,451
Portugal #630 in Portugal

How does rodza0_ play?

Rating 1.27 (from 125 matches) K/R 0.88 ADR 88.5 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 125 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 34% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (51%).

Headshot rate 63%+12 pp · Ø 51% better than 97%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 4.0
Knife kills 5 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.6%).

2K rounds 17.9%+4.3 pp · Ø 13.6% better than 99%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.3+0.9 · Ø 2.4 better than 98%
4Ks and aces 15x 4K, 5 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.1, Headshots +4 pp, Win rate +5 pp, ELO +220
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.99. Last 3 months: 0.92 (at the start 0.86). Well above the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −63 ELO
20 matches · 50% win rate
In match 1 of the day −36 ELO
60 matches · 45% win rate
Between 12:00 and 18:00 +76 ELO, win rate 46%
On Sundays +45 ELO, win rate 46%

rodza0_ loses the most ELO on Cache: −63 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 40 · Cache
  4. Highest rating in a match: 3.03 · Cache

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
50% better than 38%
0.89 better than 93%
89.9 better than 86%
1.32 better than 97%
64% of 200 duels better than 97%
35% of 26 situations better than 40%
Dust 241
66% better than 90%
0.87 better than 91%
86.8 better than 74%
1.20 better than 87%
51% of 137 duels better than 45%
71% of 14 situations better than 98%
Inferno21
43% better than 12%
0.87 better than 84%
82.8 better than 39%
1.25 better than 85%
51% of 57 duels better than 32%
50% of 6 situations better than 80%
Cache20
50% -
0.91 -
93.4 -
1.44-
51% of 67 duels -
41% of 17 situations -
Anubis15
40% better than 10%
0.84 better than 85%
88.4 better than 81%
1.13-
62% of 47 duels better than 93%
50% of 4 situations better than 77%
Ancient5
40% -
0.93 -
96.1 -
1.47-
100% of 9 duels -
25% of 4 situations -
Nuke3
33% -
0.79 -
79.2 -
1.03-
77% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rodza0_ plays

Across 165 matches rodza0_ averages K/R 0.88 and ADR 88.5; the rating across the 125 rated matches is 1.27. Biggest strength: 3K rounds at 6.7%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 63% headshots. The strongest map is Dust 2 with a 66% win rate in 41 matches. In 81 of 125 matches the rating was 1.10 or higher (65%), in 21 it was below 0.90. In 58 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: September 2026 at 1.36. rodza0_ loses the most ELO on Cache (−63 ELO, win rate 50%). Things go best on Dust 2 (+78 ELO, win rate 66%). Match no. 3 of the day goes best: 64% win rate, −7 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.1, Headshots +4 pp, Win rate +5 pp, ELO +220. Last 30 days: 22 matches, win rate 45%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.