RodrygoJRRR

Poland
Streamer Player

134 followers 24 streams in 30 days 1 avg. viewers last live on Oct 23, 2026

291 matches tracked 81 matches in 30 days
ELO ▼ 29
2,639
30-day peak: 2,700
Rank EU
#32,327
Poland #1,688 in Poland

How does RodrygoJRRR play?

Rating 1.03 (from 179 matches) K/R 0.72 ADR 81.3 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 179 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 19%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.06+0.02 · Ø 1.04 better than 53%
Pistol kills per match 2.7
Knife kills 11 in 291 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 26x 4K, 1 ace in 170 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 97%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
ELO at 2,639
▼ Got worse
K/R −0.06, ADR −5.3, Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.80. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −304 ELO
62 matches · 44% win rate
In match 2 of the day −225 ELO
80 matches · 44% win rate
On Wednesdays −13 ELO, win rate 45%

RodrygoJRRR loses the most ELO on Ancient: −304 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Vertigo
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Cache
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
47% better than 27%
0.74 better than 46%
83.8 better than 62%
1.04 better than 48%
53% of 185 duels better than 57%
45% of 29 situations better than 70%
Ancient62
44% better than 23%
0.68 better than 16%
80.1 better than 36%
0.94 better than 17%
57% of 83 duels better than 75%
44% of 32 situations better than 67%
Anubis40
48% better than 34%
0.74 better than 46%
81.6 right on the average
1.02 better than 41%
47% of 59 duels better than 22%
25% of 16 situations better than 17%
Dust 240
70% better than 96%
0.68 better than 20%
76.4 better than 25%
0.99 better than 29%
55% of 71 duels better than 67%
57% of 14 situations better than 92%
Nuke36
61% better than 70%
0.78 better than 58%
85.4 better than 63%
1.10 better than 62%
48% of 90 duels better than 26%
36% of 11 situations better than 40%
Cache14
57% -
0.77 -
79.6 -
1.10-
54% of 37 duels -
75% of 4 situations -
Inferno10
40% -
0.64 -
73.4 -
1.04-
52% of 29 duels -
100% of 3 situations -
Vertigo7
57% -
0.79 -
78.7 -
1.18-
33% of 6 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RodrygoJRRR plays

Across 291 matches RodrygoJRRR averages K/R 0.72 and ADR 81.3; the rating across the 179 rated matches is 1.03. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Dust 2 with a 70% win rate in 40 matches. In 66 of 179 matches the rating was 1.10 or higher (37%), in 66 it was below 0.90. In 170 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. RodrygoJRRR loses the most ELO on Ancient (−304 ELO, win rate 44%). Things go best on Dust 2 (+410 ELO, win rate 70%). From match no. 5 of the day on, things go best: 64% win rate, +102 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: K/R −0.06, ADR −5.3, Headshots −2 pp. Unchanged in recent months: ELO at 2,639. Last 30 days: 81 matches, win rate 53%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.