rodrigodias_4820

Portugal
Streamer Player
218 matches tracked

How does rodrigodias_4820 play?

Rating 0.95 (from 143 matches) K/R 0.70 ADR 76.1 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 143 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 3.2
Knife kills 2 in 218 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.3%).

2K rounds 11.1%−2.2 pp · Ø 13.3% better than 6%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 13x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +18 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −17.4, Win rate −15 pp, ELO −93

Aug to Sep 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.68
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.68 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −167 ELO
22 matches · 32% win rate
On Inferno −91 ELO
31 matches · 52% win rate
Between 12:00 and 18:00 −91 ELO, win rate 42%
On Tuesdays +10 ELO, win rate 45%

rodrigodias_4820 loses the most ELO on Anubis: −167 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 1.72 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
56% better than 67%
0.72 better than 42%
75.4 better than 25%
0.99 better than 39%
38% of 137 duels better than 3%
41% of 17 situations better than 57%
Dust 251
59% better than 76%
0.68 better than 22%
73.5 better than 15%
0.93 better than 17%
50% of 117 duels better than 42%
31% of 13 situations better than 33%
Inferno31
52% better than 43%
0.70 better than 36%
78.1 better than 38%
0.95 better than 24%
45% of 130 duels better than 13%
54% of 13 situations better than 87%
Ancient27
67% better than 92%
0.73 better than 43%
81.0 better than 47%
0.98 better than 32%
44% of 110 duels better than 12%
50% of 8 situations better than 79%
Anubis22
32% better than 4%
0.70 better than 31%
77.2 better than 29%
0.85-
46% of 48 duels better than 20%
25% of 4 situations better than 21%
Cache16
50% -
0.66 -
69.8 -
0.97-
44% of 63 duels -
50% of 4 situations -
Nuke13
31% -
0.70 -
77.2 -
0.93-
55% of 38 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rodrigodias_4820 plays

Across 218 matches rodrigodias_4820 averages K/R 0.70 and ADR 76.1; the rating across the 143 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 49% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 41 of 143 matches the rating was 1.10 or higher (29%), in 68 it was below 0.90. In 91 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. rodrigodias_4820 loses the most ELO on Anubis (−167 ELO, win rate 32%). Things go best on Dust 2 (+226 ELO, win rate 59%). Improved over the last three months: Headshots +18 pp. Got weaker: K/R −0.07, ADR −17.4, Win rate −15 pp, ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.