rimorr

Russia
Streamer Player Viewer
722 matches tracked 190 matches in 30 days
ELO ▼ 229
2,269
30-day peak: 2,578
Rank EU
#110,091
Russia #31,357 in Russia

How does rimorr play?

Rating 1.03 (from 577 matches) K/R 0.70 ADR 74.3 from 722 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 577 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (379 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.06+0.03 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 5 in 722 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 73%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 59x 4K, 6 aces in 379 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 1%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.15, ADR +10.8
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −199

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 722 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −370 ELO
156 matches · 47% win rate
In match 3 of the day −143 ELO
81 matches · 44% win rate
Between 12:00 and 18:00 −710 ELO, win rate 42%
On Fridays −459 ELO, win rate 42%

rimorr loses the most ELO on Anubis: −370 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Recorded match no. 500 · Anubis
  4. Highest rating in a match: 2.69 · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 722 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage283
53% better than 54%
0.74 better than 48%
77.9 better than 32%
1.04 right on the average
54% of 792 duels better than 66%
35% of 156 situations better than 41%
Anubis156
47% better than 31%
0.72 better than 38%
76.3 better than 23%
1.00 better than 37%
51% of 613 duels better than 47%
38% of 96 situations right on the average
Ancient115
50% better than 42%
0.74 better than 47%
79.3 better than 37%
1.04 better than 53%
51% of 425 duels better than 45%
35% of 79 situations better than 42%
Nuke69
58% better than 60%
0.74 better than 41%
77.3 better than 23%
1.07 better than 53%
55% of 228 duels better than 62%
55% of 47 situations better than 84%
Inferno45
42% better than 16%
0.74 better than 47%
78.8 better than 32%
1.05 better than 47%
52% of 82 duels better than 36%
28% of 18 situations better than 28%
Dust 231
42% better than 17%
0.61 better than 3%
67.5 better than 2%
0.87 better than 5%
44% of 106 duels better than 15%
33% of 12 situations better than 38%
Overpass10
50% -
0.77 -
81.3 -
1.19-
75% of 4 duels -
100% of 1 situations -
Cache7
14% -
0.67 -
70.0 -
0.95-
55% of 20 duels -
29% of 7 situations -
Vertigo6
33% -
0.76 -
79.2 -
0.99-
71% of 24 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rimorr plays

Across 722 matches rimorr averages K/R 0.70 and ADR 74.3; the rating across the 577 rated matches is 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.3, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 69 matches. In 213 of 577 matches the rating was 1.10 or higher (37%), in 216 it was below 0.90. In 379 matches with detailed stats: 59 4Ks and 6 aces. Best month by rating: October 2026 at 1.10. rimorr loses the most ELO on Anubis (−370 ELO, win rate 47%). Things go best on Mirage (+737 ELO, win rate 53%). Match no. 4 of the day goes best: 59% win rate, +352 ELO. Improved over the last three months: K/R +0.12, Rating +0.15, ADR +10.8. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −199. Last 30 days: 190 matches, win rate 48%, net ELO −199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.