Name history of ReznowIC
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.88.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: September 2026 with 87.2.
Share of headshot kills
Best month: September 2026 with 46%.
Matches won (win rate)
Best month: August 2026 with 49%.
Best month: August 2026 with 1,540.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 73 matches, each row based on 20+ matches.Where does the ELO go?
ReznowIC loses the most ELO in match 1 of the day: −87 ELO, 40% wins
Records and milestones
from recorded matches- Most kills in a match: 29 · Nuke
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How ReznowIC plays
Biggest strength: Rounds with a death at 70%. That is better than 84% of players on level 6. Most room to improve: Utility damage per round at 2.8. That is better than only 23% of players on level 6. On average 15.7 kills per match, 44% of them headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 71 matches with detailed stats: 7 4Ks and 0 aces. ReznowIC loses the most ELO in match 1 of the day (−87 ELO, win rate 40%). Things go best in match 2 of the day (+98 ELO, win rate 62%). Last 30 days: 2 matches, win rate 50%, ELO balance +4.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.