How does rexz_delta play?

Rating 1.11 (from 25 matches) K/R 0.68 ADR 73.6 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (8 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 12% no comparison
Opening duels won 58% no comparison

Clutch

Last one alive
Clutch 1v1 won 17% no comparison
Clutch 1v2 won 57% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 0% no comparison
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7% no comparison
3K rounds 4.1% no comparison
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 3x 4K, 0 aces in 8 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 49% no comparison
Utility damage per round 5.1 no comparison
Enemies flashed per round 0.02 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether rexz_delta is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 8 matches from the last 3 months and 65 before.

Kills per round (K/R)

0.69
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.78.

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays −85 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 9 wins in a row · Inferno
  4. Reached level 10 · Inferno
  5. Most kills in a match: 40 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
47% better than 33%
0.64 better than 11%
70.3 better than 8%
1.19-
40% of 5 duels better than 5%
100% of 1 situations better than 99%
Inferno37
65% better than 89%
0.67 better than 23%
73.8 better than 18%
1.29-
43% of 21 duels better than 9%
25% of 4 situations better than 21%
Ancient36
47% better than 34%
0.72 better than 38%
74.8 better than 17%
1.09-
59% of 29 duels better than 88%
25% of 4 situations better than 18%
Anubis33
61% better than 82%
0.73 better than 46%
77.2 better than 29%
1.58-
40% of 5 duels better than 5%
-
Cache10
80% -
0.71 -
75.6 -
1.05-
54% of 24 duels -
63% of 8 situations -
Overpass5
80% -
0.74 -
72.4 -
0.93-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rexz_delta plays

Across 172 matches rexz_delta averages K/R 0.68 and ADR 73.6; the rating across the 25 rated matches is 1.11. Biggest strength: Rating at 1.11, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 12 of 25 matches the rating was 1.10 or higher (48%), in 7 it was below 0.90. In 8 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best in match 2 of the day (+382 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +382 ELO. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.