repetitor_usan4ik

South Korea
Streamer

705 followers 14 streams in 30 days 3 avg. viewers last live on Oct 14, 2026

487 matches tracked 67 matches in 30 days
ELO ▼ 170
1,241
30-day peak: 1,495
Rank EU
#892,188
South Korea #8,854 in South Korea

How does repetitor_usan4ik play?

Rating 1.01 (from 369 matches) K/R 0.76 ADR 86.0 from 487 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 369 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. Rarely on the AWP.
EntryMulti-killsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 16%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (45%).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.99−0.01 · Ø 1.00 better than 60%
Pistol kills per match 2.5
Knife kills 9 in 487 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 72%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 84%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 61x 4K, 6 aces in 261 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 16%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 19%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 29%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.77, ADR at 86.8, Headshots at 39%, Win rate at 47%, ELO at 1,241
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Clearly above the average (0.72).

Patterns

From the last 487 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −609 ELO
113 matches · 39% win rate
On Dust 2 −221 ELO
101 matches · 44% win rate
On Fridays −374 ELO, win rate 39%

repetitor_usan4ik loses the most ELO on Mirage: −609 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Highest rating in a match: 2.48 · Mirage
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 487 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient131
56% better than 69%
0.83 better than 95%
97.0 better than 99%
1.12 better than 92%
60% of 774 duels better than 95%
50% of 28 situations better than 81%
Mirage113
39% better than 15%
0.70 better than 42%
78.7 better than 49%
0.97 better than 44%
45% of 546 duels better than 24%
34% of 44 situations better than 43%
Dust 2101
44% better than 30%
0.74 better than 65%
82.6 better than 75%
1.01 better than 58%
47% of 435 duels better than 33%
37% of 46 situations better than 49%
Anubis53
43% better than 24%
0.76 better than 73%
84.4 better than 83%
1.02 better than 61%
55% of 218 duels better than 79%
56% of 16 situations better than 87%
Nuke48
50% right on the average
0.76 better than 67%
85.4 better than 77%
0.95 better than 31%
53% of 159 duels better than 68%
31% of 16 situations better than 30%
Inferno20
40% better than 21%
0.70 right on the average
80.7 better than 59%
0.92-
54% of 74 duels better than 73%
20% of 5 situations better than 13%
Cache16
38% -
0.71 -
79.4 -
0.94-
54% of 98 duels -
40% of 5 situations -
Overpass4
75% -
0.86 -
95.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How repetitor_usan4ik plays

Across 487 matches repetitor_usan4ik averages K/R 0.76 and ADR 86.0; the rating across the 369 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 16.6 kills per match with 39% headshots. The strongest map is Ancient with a 56% win rate in 131 matches. In 137 of 369 matches the rating was 1.10 or higher (37%), in 154 it was below 0.90. In 261 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. repetitor_usan4ik loses the most ELO on Mirage (−609 ELO, win rate 39%). Things go best on Ancient (+614 ELO, win rate 56%). Match no. 4 of the day goes best: 53% win rate, +157 ELO. Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.77, ADR at 86.8, Headshots at 39%, Win rate at 47%, ELO at 1,241. Last 30 days: 67 matches, win rate 43%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.