RENEGALin

Russia
Streamer

1,201 followers 32 streams in 30 days 12 avg. viewers last live on Oct 27, 2026

474 matches tracked 120 matches in 30 days
ELO ▼ 8
2,515
30-day peak: 2,540
Rank EU
#51,092
Russia #14,621 in Russia

How does RENEGALin play?

Rating 0.86 (from 459 matches) K/R 0.61 ADR 66.3 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 458 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 37%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (295 matches).

2,500-2,749 ELO

Compared with 2,526 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 28%
Opening duels won 46%−5 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 88%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.85−0.19 · Ø 1.04 better than 1%
Pistol kills per match 2.4 from the last 473
Knife kills 10 in 473 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 6%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.8−0.6 · Ø 2.4 better than 3%
4Ks and aces 25x 4K, 1 ace in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 26%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.0
= Stayed the same
Rating at 0.87, Headshots at 58%
▼ Got worse
Win rate −9 pp, ELO −289

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.62 (at the start 0.57). Well below the average (0.74).

Patterns

From the last 473 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −460 ELO
155 matches · 51% win rate
In match 2 of the day −364 ELO
77 matches · 44% win rate
Between 6:00 and 12:00 −209 ELO, win rate 45%
On Tuesdays −476 ELO, win rate 41%

RENEGALin loses the most ELO on Mirage: −460 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.70 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 473 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2160
61% better than 80%
0.60 better than 3%
65.2 better than 1%
0.88 better than 5%
46% of 497 duels better than 21%
35% of 74 situations better than 41%
Mirage155
51% better than 46%
0.59 better than 2%
64.2 better than 1%
0.82 better than 1%
43% of 598 duels better than 9%
31% of 74 situations better than 29%
Ancient78
54% better than 55%
0.61 better than 3%
68.0 better than 3%
0.86 better than 3%
40% of 292 duels better than 3%
24% of 50 situations better than 15%
Anubis31
26% better than 1%
0.63 better than 5%
70.0 better than 3%
0.86 better than 3%
47% of 97 duels better than 22%
50% of 16 situations better than 78%
Nuke22
55% better than 50%
0.72 better than 37%
76.2 better than 32%
0.97 better than 26%
65% of 96 duels better than 96%
25% of 12 situations better than 21%
Cache17
65% -
0.61 -
66.0 -
0.88-
45% of 64 duels -
67% of 6 situations -
Inferno10
20% -
0.66 -
72.8 -
0.98-
55% of 40 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RENEGALin plays

Across 474 matches RENEGALin averages K/R 0.61 and ADR 66.3; the rating across the 459 rated matches is 0.86. Biggest strength: Headshot rate at 58%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.2 kills per match with 58% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 92 of 458 matches the rating was 1.10 or higher (20%), in 271 it was below 0.90. In 295 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. RENEGALin loses the most ELO on Mirage (−460 ELO, win rate 51%). Things go best on Dust 2 (+637 ELO, win rate 61%). Improved over the last three months: K/R +0.05, ADR +5.0. Got weaker: Win rate −9 pp, ELO −289. Unchanged in recent months: Rating at 0.87, Headshots at 58%. Last 30 days: 120 matches, win rate 51%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.