RelySha

Finland
Streamer
237 matches tracked 50 matches in 30 days Follow on Twitch

How does RelySha play?

Rating 0.99 (from 63 matches) K/R 0.73 ADR 80.2 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 10% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−8 pp better than 13%
AWP share of kills 11%0 pp level
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.0
Knife kills 3 in 237 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.1 pp better than 48%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.30.0 level
4Ks and aces 29x 4K, 3 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.8+0.7 better than 72%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 43%, ELO at 2,862
▼ Got worse
K/R −0.09, ADR −5.5, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.71 (at the start 0.80).

Patterns

From the last 237 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −109 ELO
48 matches · 48% wins
On Dust 2 −99 ELO
40 matches · 48% wins
On Thursdays −90 ELO, win rate 47%

RelySha loses the most ELO in match 1 of the day: −109 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Ancient
  2. Highest rating in a match: 1.88 · Ancient
  3. Most kills in a match: 36 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 54%
0.74 level
81.9 better than 55%
1.07 better than 59%
53% of 434 duels better than 58%
49% of 51 situations better than 80%
Ancient62
60% better than 76%
0.74 better than 46%
78.8 better than 35%
0.94 better than 18%
54% of 266 duels better than 66%
48% of 54 situations better than 78%
Dust 240
48% better than 36%
0.71 better than 35%
78.0 better than 35%
0.79-
55% of 159 duels better than 70%
50% of 26 situations better than 80%
Anubis19
37% better than 8%
0.67 better than 16%
75.1 better than 18%
0.81-
50% of 78 duels better than 40%
36% of 14 situations better than 46%
Cache14
71% -
0.83 -
91.4 -
1.46-
60% of 52 duels -
42% of 12 situations -
Inferno10
80% -
0.68 -
77.0 -
0.96-
52% of 50 duels -
0% of 3 situations -
Nuke8
25% -
0.70 -
78.7 -
1.17-
42% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RelySha plays

Across 237 matches RelySha averages K/R 0.73 and ADR 80.2; the rating across the 63 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 10. Most room to improve: Headshot rate at 43%. That is better than only 13% of players on level 10. On average 16.0 kills per match, 43% of them headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 24 of 63 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 177 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. RelySha loses the most ELO in match 1 of the day (−109 ELO, win rate 48%). Things go best on Ancient (+145 ELO, win rate 60%). Got weaker: K/R −0.09, ADR −5.5, Win rate −7 pp. Unchanged in recent months: Headshots at 43%, ELO at 2,862. Last 30 days: 50 matches, win rate 54%, ELO balance +113.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.