reexnje

Russia
Streamer

19 followers 3 streams in 30 days 2 avg. viewers last live on Oct 20, 2026

1,069 matches tracked 129 matches in 30 days
ELO ▼ 99
1,811
30-day peak: 2,021
Rank EU
#350,554
Russia #99,281 in Russia

How does reexnje play?

Rating 0.98 (from 930 matches) K/R 0.73 ADR 78.2 from 1,069 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 929 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (494 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 3.1 from the last 1,068
Knife kills 13 in 1,068 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 71%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 107x 4K, 11 aces in 494 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +4 pp
= Stayed the same
K/R at 0.74, ADR at 80.0
▼ Got worse
Win rate −3 pp, ELO −560

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.73).

Patterns

From the last 1,068 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −400 ELO
99 matches · 40% win rate
In match 1 of the day −367 ELO
131 matches · 42% win rate
On Dust 2 −287 ELO
240 matches · 49% win rate

reexnje loses the most ELO on Anubis: −400 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Dust 2
  2. Most kills in a match: 50 · Cache
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 1,068 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage298
50% right on the average
0.72 better than 46%
77.4 better than 38%
0.96 better than 33%
49% of 1,510 duels better than 43%
49% of 125 situations better than 76%
Dust 2240
49% better than 43%
0.74 better than 61%
79.4 better than 48%
1.01 right on the average
50% of 1,173 duels right on the average
34% of 92 situations better than 42%
Ancient211
53% better than 56%
0.75 better than 60%
81.5 better than 56%
1.00 better than 45%
50% of 1,066 duels better than 45%
38% of 96 situations right on the average
Anubis99
40% better than 18%
0.69 better than 28%
73.9 better than 19%
0.92 better than 17%
51% of 469 duels right on the average
35% of 40 situations better than 45%
Inferno91
45% better than 23%
0.68 better than 24%
74.1 better than 16%
0.95 better than 22%
44% of 435 duels better than 15%
37% of 41 situations better than 50%
Nuke66
53% better than 45%
0.75 better than 46%
82.0 better than 48%
0.99 better than 27%
50% of 399 duels better than 36%
30% of 30 situations better than 24%
Cache53
51% -
0.76 -
78.7 -
1.06-
51% of 340 duels -
59% of 22 situations -
Overpass8
50% -
0.57 -
63.6 -
0.77-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How reexnje plays

Across 1,069 matches reexnje averages K/R 0.73 and ADR 78.2; the rating across the 930 rated matches is 0.98. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 9 players. Averages 15.8 kills per match with 62% headshots. The strongest map is Ancient with a 53% win rate in 211 matches. In 308 of 929 matches the rating was 1.10 or higher (33%), in 404 it was below 0.90. In 494 matches with detailed stats: 107 4Ks and 11 aces. Best month by rating: October 2026 at 1.03. reexnje loses the most ELO on Anubis (−400 ELO, win rate 40%). Things go best on Ancient (+529 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate, +495 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp. Got weaker: Win rate −3 pp, ELO −560. Unchanged in recent months: K/R at 0.74, ADR at 80.0. Last 30 days: 129 matches, win rate 49%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.