How does real_fwih play?

Rating 0.98 (from 19 matches) K/R 0.70 ADR 80.8 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 19 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
K/D 0.93−0.07 · Ø 1.00 better than 34%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

MVPs per match 2.0−0.2 · Ø 2.2 better than 33%

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether real_fwih is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 153 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.74.

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −241 ELO
39 matches · 41% win rate
On Tuesdays −186 ELO, win rate 38%

real_fwih loses the most ELO from match 5 of the day: −241 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Mirage
  2. Most kills in a match: 28 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
59% better than 81%
0.75 better than 69%
86.1 better than 85%
1.07-
50% of 44 duels better than 55%
50% of 2 situations better than 83%
Dust 245
53% better than 63%
0.67 better than 27%
76.6 better than 37%
1.05-
58% of 26 duels better than 91%
0% of 2 situations better than 1%
Ancient18
50% right on the average
0.67 better than 26%
77.3 better than 40%
0.91-
38% of 16 duels better than 3%
0% of 1 situations better than 1%
Anubis13
38% -
0.64 -
71.3 -
0.76-
69% of 13 duels -
0% of 2 situations -
Overpass4
25% -
0.69 -
88.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How real_fwih plays

Across 153 matches real_fwih averages K/R 0.70 and ADR 80.8; the rating across the 19 rated matches is 0.98. Biggest strength: Headshot rate at 51%, better than 81% of level 6 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Mirage with a 59% win rate in 70 matches. In 7 of 19 matches the rating was 1.10 or higher (37%), in 8 it was below 0.90. Best month by rating: July 2026 at 1.00. real_fwih loses the most ELO from match 5 of the day (−241 ELO, win rate 41%). Things go best on Mirage (+410 ELO, win rate 59%). Match no. 4 of the day goes best: 68% win rate, +256 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.