ralver_32

Russia
Player
638 matches tracked 175 matches in 30 days

How does ralver_32 play?

Rating 0.97 (from 488 matches) K/R 0.69 ADR 77.3 from 638 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 488 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (388 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (51%).

Headshot rate 36%−15 pp · Ø 51% better than 1%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.5
Zeus kills2 in 638 matches
Knife kills 8 in 638 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 16%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 62x 4K, 3 aces in 388 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +800
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 76.0, Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.75).

Patterns

From the last 638 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −287 ELO
99 matches · 44% win rate
On Nuke −219 ELO
63 matches · 43% win rate
Between 12:00 and 18:00 −382 ELO, win rate 39%
On Mondays −231 ELO, win rate 44%

ralver_32 loses the most ELO in match 3 of the day: −287 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.51 · Dust 2
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 638 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
49% better than 33%
0.68 better than 18%
75.2 better than 19%
0.95 better than 18%
50% of 571 duels better than 38%
36% of 90 situations better than 43%
Dust 2153
52% right on the average
0.71 better than 32%
78.1 better than 32%
1.02 better than 41%
55% of 505 duels better than 68%
28% of 100 situations better than 20%
Ancient84
51% better than 44%
0.65 better than 10%
72.9 better than 10%
0.88 better than 6%
41% of 314 duels better than 6%
30% of 44 situations better than 30%
Anubis77
57% better than 64%
0.70 better than 24%
78.2 better than 29%
0.96 better than 19%
50% of 264 duels better than 38%
47% of 43 situations better than 71%
Nuke63
43% better than 16%
0.72 better than 32%
79.1 better than 34%
1.00 better than 34%
49% of 206 duels better than 29%
40% of 50 situations right on the average
Inferno50
56% better than 48%
0.69 better than 14%
81.2 better than 34%
0.99 better than 19%
46% of 147 duels better than 10%
62% of 26 situations better than 92%
Cache20
50% -
0.74 -
82.1 -
1.06-
52% of 61 duels -
27% of 11 situations -
Overpass12
67% -
0.77 -
87.2 -
0.95-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ralver_32 plays

Across 638 matches ralver_32 averages K/R 0.69 and ADR 77.3; the rating across the 488 rated matches is 0.97. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 36% headshots. The strongest map is Overpass with a 67% win rate in 12 matches. In 152 of 488 matches the rating was 1.10 or higher (31%), in 216 it was below 0.90. In 388 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. ralver_32 loses the most ELO in match 3 of the day (−287 ELO, win rate 44%). Things go best on Dust 2 (+225 ELO, win rate 52%). Improved over the last three months: Win rate +4 pp, ELO +800. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 76.0, Headshots at 36%. Last 30 days: 175 matches, win rate 52%, net ELO +404.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.