ragealtff4

Turkey
Streamer
69 matches tracked Follow on Twitch

How does ragealtff4 play?

K/R 0.77 ADR 81.4 from 69 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 58%+9 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 10%
Clutch 1v2 won 18%−3 pp better than 35%
Clutch kills per match 2.1+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−6 pp better than 17%
AWP share of kills 35%+24 pp better than 98%
K/D 1.12+0.15 better than 96%
Pistol kills per match 2.5
Knife kills 1 in 69 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+3.0 pp better than 98%
Rounds with 3K 4.0%+0.3 pp better than 67%
MVPs per match 2.4+0.3 better than 85%
4Ks and aces 6x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.3−0.6 better than 37%
Enemies flashed per round 0.12−0.13 better than 13%
Rounds with a death 69%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 80.7, Headshots at 38%, ELO at 1,190
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.79).

Patterns

From the last 69 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −182 ELO
21 matches · 48% wins
On Mirage −62 ELO
21 matches · 48% wins

ragealtff4 loses the most ELO on Anubis: −182 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.94 · Mirage
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis21
48% better than 44%
0.78 better than 83%
82.9 better than 71%
-
64% of 80 duels better than 99%
6% of 17 situations better than 2%
Mirage21
48% better than 45%
0.73 better than 62%
77.2 better than 46%
0.83-
53% of 90 duels better than 73%
46% of 13 situations better than 72%
Dust 217
41% better than 22%
0.83 better than 94%
85.2 better than 83%
-
58% of 60 duels better than 94%
29% of 14 situations better than 26%
Nuke3
33% -
0.72 -
78.2 -
-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ragealtff4 plays

Biggest strength: Opening duels won at 58%. That is better than 99% of players on level 5. Most room to improve: Clutch 1v1 won at 28%. That is better than only 10% of players on level 5. On average 17.1 kills per match, 38% of them headshots. The strongest map is Mirage with a 48% win rate in 21 matches. In 48 matches with detailed stats: 6 4Ks and 1 aces. ragealtff4 loses the most ELO on Anubis (−182 ELO, win rate 48%). Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.7, Headshots at 38%, ELO at 1,190. Last 30 days: 3 matches, win rate 33%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.