Name history of ragealtff4
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 5 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.79).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 81.8. Last 3 months: 80.7 (at the start 83.0).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months unchanged at 38%.
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 42% (at the start 52%).
Best month: August 2026 with 1,466. Last 3 months: 1,190 (at the start 1,195).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
ragealtff4 loses the most ELO on Anubis: −182 ELO, 48% wins
Records and milestones
from recorded matches- Highest rating in a match: 0.94 · Mirage
- Most kills in a match: 35 · Anubis
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How ragealtff4 plays
Biggest strength: Opening duels won at 58%. That is better than 99% of players on level 5. Most room to improve: Clutch 1v1 won at 28%. That is better than only 10% of players on level 5. On average 17.1 kills per match, 38% of them headshots. The strongest map is Mirage with a 48% win rate in 21 matches. In 48 matches with detailed stats: 6 4Ks and 1 aces. ragealtff4 loses the most ELO on Anubis (−182 ELO, win rate 48%). Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 80.7, Headshots at 38%, ELO at 1,190. Last 30 days: 3 matches, win rate 33%, ELO balance −30.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.