How does rafwearerbtw play?

Rating 0.98 (from 45 matches) K/R 0.74 ADR 77.6 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 4% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 17% no comparison
Opening duels won 69% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 15% no comparison
Clutch kills per match 2.3 no comparison

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 47% no comparison
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.2
Knife kills 2 in 190 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 17.3% no comparison
3K rounds 5.5% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 2x 4K, 1 ace in 9 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 2.1 no comparison
Enemies flashed per round 0.15 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether rafwearerbtw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 105 before.

Kills per round (K/R)

0.88
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88.

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
77 matches · 44% win rate
On Dust 2 −61 ELO
53 matches · 45% win rate
On Wednesdays −153 ELO, win rate 30%

rafwearerbtw loses the most ELO on Mirage: −157 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Mirage
  2. Recorded match no. 100 · Overpass
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
44% better than 24%
0.76 better than 61%
78.5 better than 40%
1.01 better than 46%
53% of 141 duels better than 64%
27% of 11 situations better than 21%
Dust 253
45% better than 28%
0.74 right on the average
79.0 better than 40%
0.99-
51% of 49 duels right on the average
33% of 3 situations better than 39%
Anubis29
62% better than 83%
0.72 better than 41%
74.1 better than 14%
0.94-
51% of 35 duels right on the average
0% of 1 situations better than 1%
Nuke18
61% better than 70%
0.70 better than 23%
71.9 better than 7%
0.74-
57% of 21 duels better than 72%
100% of 1 situations better than 99%
Inferno5
40% -
0.73 -
82.6 -
1.36-
57% of 7 duels -
-
Overpass5
40% -
0.81 -
82.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rafwearerbtw plays

Across 190 matches rafwearerbtw averages K/R 0.74 and ADR 77.6; the rating across the 45 rated matches is 0.98. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 45% headshots. The strongest map is Anubis with a 62% win rate in 29 matches. In 11 of 45 matches the rating was 1.10 or higher (24%), in 21 it was below 0.90. In 9 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: September 2026 at 1.21. rafwearerbtw loses the most ELO on Mirage (−157 ELO, win rate 44%). Things go best on Anubis (+206 ELO, win rate 62%). Match no. 2 of the day goes best: 54% win rate, +101 ELO. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.