radu167

PN
Player
120 matches tracked Follow on Twitch

How does radu167 play?

K/R 0.75 ADR 78.5 from 120 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
AWPerEntryHeadshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 87%
Opening duels won 52%+3 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 18%
Clutch 1v2 won 19%−3 pp better than 36%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+9 pp better than 91%
AWP share of kills 23%+12 pp better than 90%
K/D 1.00+0.02 better than 60%
Pistol kills per match 2.6
Knife kills 2 in 120 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.4%+0.5 pp better than 61%
Rounds with 3K 4.5%+0.7 pp better than 82%
MVPs per match 2.4+0.2 better than 78%
4Ks and aces 10x 4K, 2 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 34%
Utility damage per round 3.8−0.3 better than 47%
Enemies flashed per round 0.15−0.12 better than 22%
Rounds with a death 75%+2.0 pp better than 26%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.74, ADR at 77.4, Headshots at 54%
▼ Got worse
ELO −116

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.74 (at the start 0.76).

Patterns

From the last 120 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −124 ELO
43 matches · 33% wins
In match 2 of the day −21 ELO
29 matches · 38% wins
On Ancient −10 ELO
25 matches · 40% wins

radu167 loses the most ELO on Mirage: −124 ELO, 33% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
33% better than 5%
0.70 better than 40%
73.1 better than 22%
-
52% of 229 duels better than 60%
33% of 30 situations better than 38%
Ancient25
40% better than 17%
0.72 better than 56%
78.2 better than 47%
-
49% of 156 duels better than 43%
43% of 7 situations better than 69%
Anubis23
83% better than 99%
0.89 better than 98%
87.7 better than 87%
-
62% of 119 duels better than 98%
50% of 10 situations better than 86%
Dust 212
50% –
0.72 –
77.7 –
-
53% of 66 duels –
22% of 9 situations –
Cache5
20% –
0.66 –
76.7 –
-
38% of 24 duels –
0% of 1 situations –
Inferno5
40% –
0.83 –
90.5 –
-
52% of 33 duels –
50% of 4 situations –
Nuke5
20% –
0.75 –
79.6 –
-
57% of 28 duels –
33% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How radu167 plays

Biggest strength: Headshot rate at 54%. That is better than 91% of players on level 6. Most room to improve: Clutch 1v1 won at 31%. That is better than only 18% of players on level 6. On average 16.7 kills per match, 54% of them headshots. The strongest map is Anubis with a 83% win rate in 23 matches. In 76 matches with detailed stats: 10 4Ks and 2 aces. radu167 loses the most ELO on Mirage (−124 ELO, win rate 33%). Things go best on Anubis (+111 ELO, win rate 83%). Improved over the last three months: Win rate +3 pp. Got weaker: ELO −116. Unchanged in recent months: K/R at 0.74, ADR at 77.4, Headshots at 54%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.