R4VO_

Poland
Streamer

250 followers 11 streams in 30 days 3 avg. viewers last live on Oct 22, 2026

177 matches tracked 44 matches in 30 days
ELO ▼ 81
974
30-day peak: 1,093
Rank EU
#1,283,724
Poland #100,168 in Poland

How does R4VO_ play?

Rating 0.98 (from 172 matches) K/R 0.70 ADR 80.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average.
Clutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 73%
Opening duels won 49%+1 pp · Ø 48% better than 57%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just above the average (0.94).

Headshot rate 43%0 pp · Ø 43% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.95+0.01 · Ø 0.94 better than 59%
Pistol kills per match 2.3 from the last 173
Knife kills 2 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so clearly above the average (12.4%).

2K rounds 13.6%+1.2 pp · Ø 12.4% better than 82%
3K rounds 4.1%+0.5 pp · Ø 3.6% better than 77%
MVPs per match 2.0−0.1 · Ø 2.1 better than 49%
4Ks and aces 18x 4K, 3 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.23).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.5+1.9 · Ø 3.6 better than 84%
Enemies flashed per round 0.47+0.24 · Ø 0.23 better than 93%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.12, Rating +0.13, ADR +16.2
= Stayed the same
Win rate at 47%, ELO at 974
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.61). Slightly above the average (0.69).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −84 ELO
58 matches · 47% win rate
On Tuesdays −123 ELO, win rate 33%

R4VO_ loses the most ELO on Mirage: −84 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 47 · Dust 2

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 45%
0.66 better than 33%
81.0 better than 72%
0.91 better than 35%
44% of 244 duels better than 25%
34% of 44 situations better than 42%
Dust 241
46% better than 36%
0.75 better than 80%
82.2 better than 77%
1.05 better than 84%
58% of 191 duels better than 92%
32% of 38 situations better than 40%
Ancient24
46% better than 34%
0.72 better than 67%
81.5 better than 76%
1.03 better than 81%
37% of 97 duels better than 6%
43% of 21 situations better than 70%
Inferno19
53% better than 59%
0.65 better than 36%
77.3 better than 51%
0.92 better than 43%
43% of 94 duels better than 22%
33% of 6 situations better than 44%
Anubis18
33% better than 6%
0.66 better than 35%
76.3 better than 47%
0.91 better than 36%
46% of 63 duels better than 37%
50% of 10 situations better than 81%
Cache6
67% -
0.86 -
94.4 -
1.17-
50% of 28 duels -
50% of 2 situations -
Nuke6
50% -
0.76 -
88.6 -
1.09-
42% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4VO_ plays

Across 177 matches R4VO_ averages K/R 0.70 and ADR 80.9; the rating across the 172 rated matches is 0.98. Biggest strength: Utility damage per round at 5.5, better than 84% of level 4 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Inferno with a 53% win rate in 19 matches. In 58 of 172 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 122 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. R4VO_ loses the most ELO on Mirage (−84 ELO, win rate 47%). Things go best on Ancient (+32 ELO, win rate 46%). Improved over the last three months: K/R +0.12, Rating +0.13, ADR +16.2. Got weaker: Headshots −6 pp. Unchanged in recent months: Win rate at 47%, ELO at 974. Last 30 days: 44 matches, win rate 43%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.