R4N1X13

Russia
Streamer Player

224 followers 5 streams in 30 days 1 avg. viewers last live on Oct 21, 2026

172 matches tracked 13 matches in 30 days
ELO ▲ 109
2,063
30-day peak: 2,063
Rank EU
#201,929
Russia #56,552 in Russia

How does R4N1X13 play?

Rating 0.88 (from 58 matches) K/R 0.67 ADR 77.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 58 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 5% normal 0.90 to 1.09 12% weak 0.75 to 0.89 22% very weak below 0.75 41%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 88%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Weakness
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.83−0.19 · Ø 1.02 better than 2%
Pistol kills per match 2.4
Knife kills 1 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 5x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.28, Headshots +2 pp, ELO +50
= Stayed the same
ADR at 80.6
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.76
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −113 ELO
28 matches · 43% win rate

R4N1X13 loses the most ELO in match 3 of the day: −113 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 1.61 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno
  5. Reached level 10 · Mirage

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
53% better than 57%
0.63 better than 9%
75.5 better than 25%
0.84 better than 3%
42% of 109 duels better than 9%
50% of 6 situations better than 80%
Dust 244
50% better than 44%
0.65 better than 11%
73.7 better than 16%
0.86-
58% of 81 duels better than 84%
25% of 4 situations better than 18%
Ancient25
64% better than 88%
0.69 better than 24%
81.7 right on the average
0.91-
42% of 65 duels better than 7%
50% of 6 situations better than 79%
Anubis16
44% better than 24%
0.63 better than 7%
63.5 better than 1%
0.84-
47% of 30 duels better than 25%
40% of 5 situations better than 58%
Nuke12
33% -
0.67 -
79.4 -
1.15-
52% of 25 duels -
0% of 1 situations -
Inferno7
57% -
0.76 -
87.1 -
1.59-
88% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How R4N1X13 plays

Across 172 matches R4N1X13 averages K/R 0.67 and ADR 77.8; the rating across the 58 rated matches is 0.88. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 81%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 42% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 14 of 58 matches the rating was 1.10 or higher (24%), in 37 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. R4N1X13 loses the most ELO in match 3 of the day (−113 ELO, win rate 43%). Things go best in match 2 of the day (+241 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, +137 ELO. Improved over the last three months: K/R +0.06, Rating +0.28, Headshots +2 pp, ELO +50. Got weaker: Win rate −7 pp. Unchanged in recent months: ADR at 80.6. Last 30 days: 13 matches, win rate 69%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.