qunoshii

Russia
Streamer Player

216 followers 2 streams in 30 days 1 avg. viewers last live on Oct 12, 2026

360 matches tracked 83 matches in 30 days
ELO ▲ 123
3,042
30-day peak: 3,172
Rank EU ▼ 284 places
#6,888
Russia #1,924 in Russia
30 days · prev. #6,604 · best #4,876

How does qunoshii play?

Rating 1.11 (from 231 matches) K/R 0.79 ADR 85.1 from 360 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−11 pp · Ø 42% better than 12%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 3.3
Zeus kills1 in 360 matches
Knife kills 3 in 360 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 26x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 59%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +78
= Stayed the same
Headshots at 58%, Win rate at 52%
▼ Got worse
K/R −0.06, Rating −0.58, ADR −6.0

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.75).

Patterns

From the last 360 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −421 ELO
77 matches · 44% win rate
From match 5 of the day −375 ELO
78 matches · 41% win rate
On Wednesdays −280 ELO, win rate 38%

qunoshii loses the most ELO on Dust 2: −421 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 2.56 · Mirage

Maps in detail

from the last 360 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
58% better than 65%
0.79 better than 63%
84.3 better than 60%
1.12 better than 67%
61% of 338 duels better than 90%
36% of 77 situations better than 41%
Dust 277
44% better than 15%
0.78 better than 60%
83.4 better than 56%
1.10 better than 58%
49% of 204 duels better than 30%
26% of 34 situations better than 17%
Ancient49
53% better than 41%
0.79 better than 66%
84.9 better than 63%
1.10 better than 63%
54% of 96 duels better than 59%
35% of 26 situations better than 40%
Anubis31
58% better than 59%
0.78 better than 63%
87.0 better than 76%
1.11 better than 65%
57% of 90 duels better than 75%
43% of 7 situations better than 61%
Nuke24
54% better than 38%
0.79 better than 60%
86.5 better than 69%
1.02 better than 28%
51% of 59 duels better than 37%
27% of 11 situations better than 20%
Inferno14
71% -
0.84 -
90.1 -
1.29-
75% of 16 duels -
50% of 2 situations -
Overpass9
44% -
0.84 -
92.1 -
2.36-
40% of 5 duels -
-
Cache4
25% -
0.90 -
95.0 -
1.17-
79% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qunoshii plays

Across 360 matches qunoshii averages K/R 0.79 and ADR 85.1; the rating across the 231 rated matches is 1.11. Biggest strength: Deaths per round at just 68% (lower is better), better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 107 of 231 matches the rating was 1.10 or higher (46%), in 61 it was below 0.90. In 132 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: June 2026 at 1.65. qunoshii loses the most ELO on Dust 2 (−421 ELO, win rate 44%). Things go best on Mirage (+473 ELO, win rate 58%). Match no. 2 of the day goes best: 63% win rate, +408 ELO. Improved over the last three months: ELO +78. Got weaker: K/R −0.06, Rating −0.58, ADR −6.0. Unchanged in recent months: Headshots at 58%, Win rate at 52%. Last 30 days: 83 matches, win rate 54%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.