How does q1z7v0r play?

Rating 1.03 (from 39 matches) K/R 0.71 ADR 76.3 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 39 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 26% no comparison
Opening duels won 100% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 25% no comparison
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 26.3% no comparison
3K rounds 5.3% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40% no comparison
Utility damage per round 6.0 no comparison
Enemies flashed per round 0.37 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether q1z7v0r is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 3 matches from the last 3 months and 142 before.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: April 2026 with 0.76.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −311 ELO
49 matches · 33% win rate
In match 1 of the day −203 ELO
51 matches · 35% win rate
Between 0:00 and 6:00 −291 ELO, win rate 32%
On Saturdays −64 ELO, win rate 40%

q1z7v0r loses the most ELO on Dust 2: −311 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Highest rating in a match: 1.85 · Nuke
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
58% better than 73%
0.72 better than 37%
77.1 better than 28%
0.94 better than 20%
56% of 78 duels better than 76%
0% of 5 situations better than 1%
Dust 249
33% better than 4%
0.69 better than 25%
75.5 better than 23%
1.11-
58% of 48 duels better than 83%
17% of 6 situations better than 7%
Anubis16
44% better than 24%
0.70 better than 28%
76.1 better than 22%
0.74-
63% of 8 duels better than 94%
-
Ancient11
36% -
0.74 -
78.5 -
1.35-
72% of 18 duels -
0% of 1 situations -
Inferno11
45% -
0.63 -
74.8 -
0.88-
30% of 10 duels -
0% of 1 situations -
Nuke11
73% -
0.67 -
71.3 -
1.14-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How q1z7v0r plays

Across 173 matches q1z7v0r averages K/R 0.71 and ADR 76.3; the rating across the 39 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 45% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 16 of 39 matches the rating was 1.10 or higher (41%), in 15 it was below 0.90. Best month by rating: June 2026 at 1.12. q1z7v0r loses the most ELO on Dust 2 (−311 ELO, win rate 33%). Things go best from match 5 of the day (+463 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +463 ELO. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.