pufeekk

Samoa
Streamer
278 matches tracked 23 matches in 30 days

How does pufeekk play?

Rating 1.13 (from 162 matches) K/R 0.78 ADR 82.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 162 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
ClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.10+0.10 · Ø 1.00 better than 82%
Pistol kills per match 2.1
Knife kills 2 in 278 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.9%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 36%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 37x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Headshots +5 pp, Win rate +6 pp, ELO +468
= Stayed the same
ADR at 83.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −134 ELO
49 matches · 41% win rate
On Ancient −24 ELO
29 matches · 52% win rate
On Tuesdays −92 ELO, win rate 39%

pufeekk loses the most ELO in match 3 of the day: −134 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.01 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 43 · Vertigo

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 27%
0.75 better than 62%
79.0 better than 46%
1.12 better than 85%
56% of 125 duels better than 81%
41% of 41 situations better than 59%
Dust 257
56% better than 69%
0.77 better than 73%
81.7 better than 61%
1.10 better than 79%
52% of 130 duels better than 59%
47% of 34 situations better than 75%
Anubis49
57% better than 67%
0.78 better than 73%
84.2 better than 69%
1.14 better than 83%
55% of 83 duels better than 71%
22% of 18 situations better than 16%
Ancient29
52% right on the average
0.81 better than 85%
84.6 better than 73%
1.10 better than 81%
49% of 97 duels better than 39%
54% of 13 situations better than 84%
Inferno25
48% better than 33%
0.77 better than 67%
83.6 better than 63%
1.14-
60% of 50 duels better than 87%
40% of 5 situations better than 57%
Nuke22
50% better than 36%
0.75 better than 46%
81.0 better than 41%
1.06 right on the average
61% of 59 duels better than 90%
13% of 8 situations better than 4%
Cache7
29% -
0.78 -
81.3 -
1.14-
56% of 27 duels -
46% of 13 situations -
Overpass5
40% -
0.92 -
91.8 -
-
-
-
Vertigo3
100% -
1.19 -
114.6 -
1.73-
64% of 14 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pufeekk plays

Across 278 matches pufeekk averages K/R 0.78 and ADR 82.3; the rating across the 162 rated matches is 1.13. Biggest strength: 3K rounds at 5.5%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 49 matches. In 76 of 162 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 148 matches with detailed stats: 37 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. pufeekk loses the most ELO in match 3 of the day (−134 ELO, win rate 41%). Things go best in match 1 of the day (+329 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +329 ELO. Improved over the last three months: K/R +0.05, Headshots +5 pp, Win rate +6 pp, ELO +468. Unchanged in recent months: ADR at 83.8. Last 30 days: 23 matches, win rate 48%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.