Prozz1337

Thailand
Streamer

154 followers 17 streams in 30 days 5 avg. viewers last live on Oct 22, 2026

398 matches tracked 51 matches in 30 days
ELO ▲ 17
3,037
30-day peak: 3,094
Rank EU ▼ 2,090 places
#7,038
Thailand #5 in Thailand
30 days · prev. #4,948 · best #4,948

How does Prozz1337 play?

Rating 1.05 (from 255 matches) K/R 0.75 ADR 81.4 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 254 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 10%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 2.6
Knife kills 4 in 398 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 33x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 81.0, Win rate at 57%
▼ Got worse
Headshots −3 pp, ELO −93

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −224 ELO
26 matches · 31% win rate
On Dust 2 −172 ELO
42 matches · 55% win rate
Between 12:00 and 18:00 −145 ELO, win rate 52%
On Fridays −163 ELO, win rate 49%

Prozz1337 loses the most ELO on Mirage: −224 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 37 · Ancient

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient97
62% better than 72%
0.76 right on the average
82.6 better than 51%
1.06 right on the average
56% of 213 duels better than 70%
35% of 31 situations better than 40%
Anubis82
63% better than 76%
0.75 right on the average
82.7 better than 56%
1.05 better than 46%
50% of 260 duels better than 35%
33% of 27 situations better than 36%
Inferno50
58% better than 36%
0.80 better than 58%
85.1 better than 52%
1.13 right on the average
52% of 124 duels better than 29%
55% of 11 situations better than 83%
Cache45
58% better than 48%
0.69 better than 12%
74.3 better than 10%
0.98 better than 11%
39% of 171 duels better than 2%
44% of 32 situations better than 66%
Dust 242
55% right on the average
0.74 better than 41%
81.3 better than 46%
1.10 better than 58%
58% of 160 duels better than 78%
43% of 21 situations better than 60%
Nuke35
54% better than 38%
0.80 better than 65%
83.9 better than 58%
1.19-
47% of 34 duels better than 17%
50% of 8 situations better than 74%
Mirage26
31% better than 1%
0.68 better than 15%
73.7 better than 12%
0.93 better than 10%
44% of 101 duels better than 8%
33% of 12 situations better than 32%
Overpass20
45% -
0.73 -
81.9 -
0.68-
13% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Prozz1337 plays

Across 398 matches Prozz1337 averages K/R 0.75 and ADR 81.4; the rating across the 255 rated matches is 1.05. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 82 matches. In 101 of 254 matches the rating was 1.10 or higher (40%), in 84 it was below 0.90. In 166 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: June 2026 at 1.14. Prozz1337 loses the most ELO on Mirage (−224 ELO, win rate 31%). Things go best on Anubis (+569 ELO, win rate 63%). Got weaker: Headshots −3 pp, ELO −93. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 81.0, Win rate at 57%. Last 30 days: 51 matches, win rate 55%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.