projeckt

USA
Streamer Player

119 followers 58 streams in 30 days 1 avg. viewers last live on Oct 19, 2026

176 matches tracked 71 matches in 30 days
ELO ▲ 220
2,071
30-day peak: 2,078
Rank NA ▼ 378 places
#6,175
USA #3,508 in USA
30 days · prev. #5,797 · best #5,465

How does projeckt play?

Rating 1.10 (from 145 matches) K/R 0.73 ADR 79.0 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

3.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 3.3+1.7 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 5%−5 pp · Ø 10% better than 29%
K/D 1.14+0.12 · Ø 1.02 better than 88%
Pistol kills per match 3.2
Knife kills 2 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.2%).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 77%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 24x 4K, 4 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.74 enemies flashed per round and so well above the average (0.30).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.74+0.44 · Ø 0.30 better than 99%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +12.8, Headshots +2 pp, Win rate +17 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −70

Aug to Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.77 (at the start 0.65). Slightly above the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
45 matches · 42% win rate
On Mirage −29 ELO
52 matches · 48% win rate
On Fridays −95 ELO, win rate 39%

projeckt loses the most ELO in match 2 of the day: −45 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.92 · Mirage
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
36% better than 8%
0.74 better than 55%
79.0 better than 44%
1.07 better than 65%
60% of 104 duels better than 92%
23% of 52 situations better than 14%
Mirage52
48% better than 37%
0.69 better than 27%
74.2 better than 19%
1.05 better than 59%
56% of 96 duels better than 79%
33% of 51 situations better than 37%
Ancient29
66% better than 89%
0.74 better than 53%
80.1 better than 46%
1.10 better than 79%
51% of 51 duels right on the average
61% of 18 situations better than 94%
Inferno23
52% better than 42%
0.83 better than 83%
85.5 better than 71%
1.27 better than 93%
56% of 39 duels better than 71%
32% of 28 situations better than 36%
Anubis6
50% -
0.60 -
73.1 -
0.89-
67% of 12 duels -
50% of 4 situations -
Cache5
80% -
1.00 -
107.8 -
1.53-
73% of 11 duels -
60% of 5 situations -
Nuke5
60% -
0.63 -
82.3 -
1.31-
43% of 7 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How projeckt plays

Across 176 matches projeckt averages K/R 0.73 and ADR 79.0; the rating across the 145 rated matches is 1.10. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 45% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 70 of 145 matches the rating was 1.10 or higher (48%), in 39 it was below 0.90. In 125 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. projeckt loses the most ELO in match 2 of the day (−45 ELO, win rate 42%). Things go best on Ancient (+180 ELO, win rate 66%). Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.8, Headshots +2 pp, Win rate +17 pp. Got weaker: ELO −70. Last 30 days: 71 matches, win rate 54%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.