profik1702

Russia
Streamer Player

9 followers 20 streams in 30 days 1 avg. viewers last live on Oct 17, 2026

378 matches tracked 75 matches in 30 days
ELO ▲ 160
3,148
30-day peak: 3,153
Rank EU ▲ 2,550 places
#4,521
Russia #1,270 in Russia
30 days · prev. #7,071 · best #4,395

How does profik1702 play?

Rating 1.04 (from 328 matches) K/R 0.74 ADR 79.8 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 33% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.5 · Ø 1.5 better than 86%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.4
Knife kills 2 in 378 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 36%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 29x 4K, 0 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +718
= Stayed the same
K/R at 0.73, ADR at 79.9, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.77. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −257 ELO
48 matches · 48% win rate
In match 1 of the day −134 ELO
84 matches · 46% win rate
On Sundays −274 ELO, win rate 40%

profik1702 loses the most ELO in match 4 of the day: −257 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
54% better than 47%
0.72 better than 31%
77.8 better than 28%
1.00 better than 27%
52% of 499 duels better than 46%
36% of 94 situations better than 41%
Dust 292
57% better than 58%
0.77 better than 55%
83.9 better than 59%
1.11 better than 61%
57% of 330 duels better than 74%
33% of 57 situations better than 33%
Nuke61
59% right on the average
0.77 right on the average
82.0 better than 48%
1.07 better than 47%
53% of 182 duels right on the average
38% of 34 situations better than 44%
Inferno22
41% better than 3%
0.73 better than 29%
81.0 better than 36%
1.04 better than 27%
59% of 88 duels better than 63%
8% of 12 situations better than 3%
Ancient16
56% right on the average
0.70 better than 23%
73.7 better than 11%
1.03 better than 40%
67% of 51 duels better than 99%
20% of 5 situations better than 10%
Cache16
56% better than 42%
0.75 better than 35%
81.2 better than 30%
1.10 better than 45%
69% of 42 duels better than 97%
33% of 12 situations better than 38%
Anubis10
60% -
0.65 -
70.5 -
0.91-
47% of 30 duels -
40% of 5 situations -
Overpass5
20% -
0.59 -
64.7 -
0.92-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How profik1702 plays

Across 378 matches profik1702 averages K/R 0.74 and ADR 79.8; the rating across the 328 rated matches is 1.04. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 129 of 328 matches the rating was 1.10 or higher (39%), in 91 it was below 0.90. In 248 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. profik1702 loses the most ELO in match 4 of the day (−257 ELO, win rate 48%). Things go best in match 2 of the day (+468 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +468 ELO. Improved over the last three months: Headshots +3 pp, ELO +718. Unchanged in recent months: K/R at 0.73, ADR at 79.9, Win rate at 54%. Last 30 days: 75 matches, win rate 55%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.