prizrak_36

Uganda
Streamer
337 matches tracked 152 matches in 30 days

How does prizrak_36 play?

Rating 1.17 K/R 0.84 ADR 89.7 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 337 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 1%
AWP share of kills 40%+28 pp · Ø 12% better than 99%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.8
Knife kills 7 in 337 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 74%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 95x 4K, 10 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +362
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.15, ADR −9.4, Headshots −8 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.83 (at the start 0.94). Clearly above the average (0.75).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +12 ELO
114 matches · 46% win rate
With -mibos- on the team no ELO value
83 matches · 42% win rate
Between 18:00 and 24:00 −8 ELO, win rate 47%
On Sundays −25 ELO, win rate 43%

prizrak_36 loses the most ELO from match 5 of the day: +12 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 53 · Cache
  4. Highest rating in a match: 2.62 · Dust 2

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2109
57% better than 67%
0.84 better than 85%
89.7 better than 84%
1.18 better than 84%
59% of 691 duels better than 84%
31% of 65 situations better than 27%
Mirage74
47% better than 26%
0.81 better than 76%
87.7 better than 78%
1.13 better than 76%
57% of 400 duels better than 79%
50% of 26 situations better than 81%
Anubis68
50% better than 38%
0.86 better than 90%
92.5 better than 92%
1.21 better than 90%
55% of 427 duels better than 66%
38% of 40 situations right on the average
Ancient34
50% better than 40%
0.85 better than 89%
89.0 better than 82%
1.18 better than 87%
61% of 173 duels better than 92%
38% of 21 situations right on the average
Cache33
48% -
0.86 -
91.3 -
1.17-
58% of 227 duels -
53% of 17 situations -
Nuke8
50% -
0.70 -
80.2 -
0.90-
55% of 40 duels -
60% of 5 situations -
Inferno7
43% -
0.84 -
94.4 -
1.16-
71% of 38 duels -
0% of 4 situations -
Vertigo4
75% -
0.76 -
78.2 -
1.11-
53% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How prizrak_36 plays

Across 337 matches prizrak_36 averages K/R 0.84, ADR 89.7 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 37%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 37% headshots. The strongest map is Dust 2 with a 57% win rate in 109 matches. In 184 of 337 matches the rating was 1.10 or higher (55%), in 101 it was below 0.90. In 305 matches with detailed stats: 95 4Ks and 10 aces. Best month by rating: June 2026 at 1.29. prizrak_36 loses the most ELO from match 5 of the day (+12 ELO, win rate 46%). Things go best on Mirage (+160 ELO, win rate 47%). Match no. 4 of the day goes best: 60% win rate, +81 ELO. Improved over the last three months: ELO +362. Got weaker: K/R −0.11, Rating −0.15, ADR −9.4, Headshots −8 pp, Win rate −5 pp. Last 30 days: 152 matches, win rate 53%, net ELO +297.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.