ice_elpipi

AR
Streamer
459 matches tracked 121 matches in 30 days Follow on Twitch

How does ice_elpipi play?

Rating 1.05 (from 129 matches) K/R 0.75 ADR 83.4 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 8
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 65%
Rating spread from 129 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 51%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−5 pp better than 24%
Clutch 1v2 won 20%−2 pp better than 40%
Clutch kills per match 0.9−0.8 better than 2%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+10 pp better than 93%
AWP share of kills 5%−5 pp better than 30%
K/D 1.01+0.01 better than 52%
Pistol kills per match 2.5 from the last 448
Knife kills 1 in 448 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 67%
Rounds with 3K 4.6%+0.7 pp better than 79%
MVPs per match 2.20.0 level
4Ks and aces 50x 4K, 8 aces in 238 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 5.2+1.0 better than 74%
Enemies flashed per round 0.24−0.04 better than 42%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Win rate +4 pp, ELO +139
= Stayed the same
K/R at 0.77, ADR at 84.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74).

Patterns

From the last 448 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −304 ELO
129 matches · 45% wins
On Inferno −138 ELO
60 matches · 40% wins
Between 6:00 and 12:00 −388 ELO, win rate 19%
On Mondays −172 ELO, win rate 40%

ice_elpipi loses the most ELO on Mirage: −304 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage129
45% better than 28%
0.75 better than 61%
82.2 better than 64%
1.08 better than 75%
47% of 380 duels better than 28%
36% of 39 situations better than 41%
Dust 296
50% level
0.74 better than 59%
83.0 better than 67%
1.16 better than 89%
46% of 311 duels better than 24%
44% of 34 situations better than 68%
Inferno60
40% better than 13%
0.72 better than 54%
79.4 level
1.02 level
43% of 278 duels better than 12%
26% of 27 situations better than 22%
Anubis56
52% better than 52%
0.76 better than 67%
85.3 better than 77%
1.06 better than 67%
48% of 213 duels better than 37%
11% of 18 situations better than 2%
Ancient52
48% better than 38%
0.81 better than 89%
91.3 better than 96%
1.01 level
63% of 235 duels better than 97%
40% of 15 situations better than 53%
Nuke46
67% better than 85%
0.75 better than 47%
81.6 better than 50%
0.95-
51% of 251 duels better than 43%
40% of 20 situations better than 53%
Cache7
57% -
0.65 -
81.9 -
1.45-
45% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ice_elpipi plays

Across 459 matches ice_elpipi averages K/R 0.75 and ADR 83.4; the rating across the 129 rated matches is 1.05. Biggest strength: Headshot rate at 57%. That is better than 93% of players on level 8. Most room to improve: Clutch 1v1 won at 33%. That is better than only 24% of players on level 8. On average 15.9 kills per match, 57% of them headshots. The strongest map is Nuke with a 67% win rate in 46 matches. In 51 of 129 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 238 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: September 2026 at 1.07. ice_elpipi loses the most ELO on Mirage (−304 ELO, win rate 45%). Things go best on Nuke (+188 ELO, win rate 67%). Improved over the last three months: Win rate +4 pp, ELO +139. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.8. Last 30 days: 121 matches, win rate 50%, ELO balance +59.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.