Name history of ice_elpipi
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ice_elpipi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.07.
Damage per round (ADR)
Best month: September 2026 with 86.4. Last 3 months: 84.8 (at the start 81.6).
Share of headshot kills
Best month: April 2026 with 62%. Last 3 months: 56% (at the start 58%).
Matches won (win rate)
Best month: February 2026 with 68%. Last 3 months: 52% (at the start 48%).
Best month: October 2026 with 1,735. Last 3 months: 1,596 (at the start 1,457).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 448 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
ice_elpipi loses the most ELO on Mirage: −304 ELO, 45% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Mirage
- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 448 matchesCompared with players on the same level who have at least 15 matches on the map.
How ice_elpipi plays
Across 459 matches ice_elpipi averages K/R 0.75 and ADR 83.4; the rating across the 129 rated matches is 1.05. Biggest strength: Headshot rate at 57%. That is better than 93% of players on level 8. Most room to improve: Clutch 1v1 won at 33%. That is better than only 24% of players on level 8. On average 15.9 kills per match, 57% of them headshots. The strongest map is Nuke with a 67% win rate in 46 matches. In 51 of 129 matches the rating was 1.10 or higher (40%), in 45 it was below 0.90. In 238 matches with detailed stats: 50 4Ks and 8 aces. Best month by rating: September 2026 at 1.07. ice_elpipi loses the most ELO on Mirage (−304 ELO, win rate 45%). Things go best on Nuke (+188 ELO, win rate 67%). Improved over the last three months: Win rate +4 pp, ELO +139. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.8. Last 30 days: 121 matches, win rate 50%, ELO balance +59.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.