porovozikje1

Russia
Player
200 matches tracked 22 matches in 30 days
ELO ▼ 5
1,871
30-day peak: 2,012
Rank EU
#313,152
Russia #88,800 in Russia

How does porovozikje1 play?

Rating 1.05 K/R 0.75 ADR 84.5 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 200 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 9

Compared with 1,575 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

63% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 63%+24 pp · Ø 39% better than 99%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 2%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.05+0.04 · Ø 1.01 better than 67%
Pistol kills per match 3.0
Knife kills 8 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 94%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 2x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 59%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Rating at 1.05, ADR at 86.5
▼ Got worse
K/R −0.04, Win rate −4 pp, ELO −338

Sep to Oct 2026 compared with Nov 2025 to Feb 2026.

Kills per round (K/R)

0.76
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −208 ELO
26 matches · 35% win rate
On Mirage −181 ELO
74 matches · 49% win rate
On Fridays −353 ELO, win rate 30%

porovozikje1 loses the most ELO in match 4 of the day: −208 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Cache
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Nuke
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
49% better than 45%
0.77 better than 71%
85.6 better than 78%
1.07 better than 71%
51% of 317 duels right on the average
36% of 42 situations better than 45%
Dust 245
42% better than 20%
0.71 better than 42%
81.2 better than 58%
0.98 better than 37%
46% of 191 duels better than 25%
46% of 26 situations better than 73%
Ancient25
40% better than 18%
0.77 better than 74%
82.7 better than 69%
1.05 better than 67%
49% of 113 duels better than 40%
53% of 15 situations better than 86%
Anubis18
72% better than 96%
0.76 better than 69%
85.4 better than 79%
1.05 better than 66%
54% of 103 duels better than 66%
63% of 8 situations better than 95%
Nuke14
43% -
0.68 -
78.7 -
0.91-
55% of 64 duels -
45% of 11 situations -
Inferno12
33% -
0.74 -
88.0 -
1.03-
52% of 60 duels -
25% of 8 situations -
Cache10
60% -
0.84 -
92.3 -
1.28-
55% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How porovozikje1 plays

Across 200 matches porovozikje1 averages K/R 0.75, ADR 84.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 79 of 200 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 38 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: April 2026 at 1.20. porovozikje1 loses the most ELO in match 4 of the day (−208 ELO, win rate 35%). Things go best in match 1 of the day (+23 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +23 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Win rate −4 pp, ELO −338. Unchanged in recent months: Rating at 1.05, ADR at 86.5. Last 30 days: 22 matches, win rate 50%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.