ponkes777

Mongolia
Streamer Player
258 matches tracked 50 matches in 30 days
ELO ▲ 262
1,953
30-day peak: 2,016
Rank SEA ▼ 2,352 places
#7,381
Mongolia #2,063 in Mongolia
30 days · prev. #5,029 · best #5,002

How does ponkes777 play?

Rating 1.18 K/R 0.84 ADR 88.4 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 258 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.00).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.19+0.19 · Ø 1.00 better than 94%
Pistol kills per match 3.5
Knife kills 7 in 258 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.2%).

2K rounds 16.2%+3.0 pp · Ø 13.2% better than 97%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.7+0.5 · Ø 2.2 better than 91%
4Ks and aces 62x 4K, 3 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +65
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 88.5, Headshots at 53%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −105 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 −62 ELO, win rate 43%
On Sundays −46 ELO, win rate 40%

ponkes777 loses the most ELO on Nuke: −105 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.32 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Most kills in a match: 69 · Ancient

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 41%
0.85 better than 93%
89.2 better than 89%
1.18 better than 93%
54% of 435 duels better than 71%
39% of 57 situations better than 52%
Dust 267
52% better than 54%
0.88 better than 96%
89.6 better than 89%
1.25 better than 97%
61% of 321 duels better than 93%
43% of 44 situations better than 66%
Ancient46
63% better than 86%
0.83 better than 90%
88.8 better than 87%
1.19 better than 93%
54% of 235 duels better than 67%
45% of 33 situations better than 67%
Nuke21
38% better than 7%
0.83 better than 77%
87.9 better than 74%
1.13 better than 69%
64% of 84 duels better than 96%
33% of 15 situations better than 33%
Anubis19
53% right on the average
0.85 better than 90%
92.6 better than 93%
1.19 better than 90%
56% of 78 duels better than 77%
42% of 12 situations better than 61%
Inferno16
50% better than 39%
0.77 better than 67%
79.9 better than 46%
1.09 better than 65%
51% of 73 duels better than 45%
38% of 8 situations right on the average
Overpass4
0% -
0.52 -
60.7 -
0.69-
29% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ponkes777 plays

Across 258 matches ponkes777 averages K/R 0.84, ADR 88.4 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 95% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 19.0 kills per match with 53% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 143 of 258 matches the rating was 1.10 or higher (55%), in 60 it was below 0.90. In 174 matches with detailed stats: 62 4Ks and 3 aces. Best month by rating: October 2026 at 1.27. ponkes777 loses the most ELO on Nuke (−105 ELO, win rate 38%). Things go best on Dust 2 (+197 ELO, win rate 52%). Improved over the last three months: ELO +65. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 88.5, Headshots at 53%, Win rate at 50%. Last 30 days: 50 matches, win rate 58%, net ELO +238.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.