polak1tooo

Spain
Streamer
284 matches tracked

How does polak1tooo play?

Rating 1.09 (from 141 matches) K/R 0.80 ADR 84.9 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.3
Knife kills 16 in 284 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 4x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +122
= Stayed the same
K/R at 0.81, ADR at 86.6
▼ Got worse
Win rate −8 pp

Aug 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −327 ELO
95 matches · 41% win rate
On Inferno −120 ELO
28 matches · 43% win rate
Between 0:00 and 6:00 −446 ELO, win rate 41%
On Tuesdays −245 ELO, win rate 33%

polak1tooo loses the most ELO on Mirage: −327 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 45 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
41% better than 14%
0.80 better than 73%
85.5 better than 72%
1.06 better than 57%
55% of 236 duels better than 71%
33% of 18 situations better than 36%
Dust 270
63% better than 85%
0.81 better than 78%
86.3 better than 74%
1.13 better than 76%
62% of 137 duels better than 92%
52% of 21 situations better than 85%
Anubis42
45% better than 27%
0.80 better than 73%
82.3 better than 54%
1.07 better than 58%
60% of 68 duels better than 87%
30% of 10 situations better than 30%
Inferno28
43% better than 17%
0.74 better than 47%
80.9 better than 42%
1.01 better than 33%
63% of 67 duels better than 90%
46% of 13 situations better than 70%
Ancient25
52% better than 48%
0.83 better than 84%
86.1 better than 71%
1.24 better than 91%
65% of 68 duels better than 96%
40% of 15 situations better than 55%
Nuke14
43% -
0.88 -
93.8 -
1.13-
75% of 20 duels -
14% of 7 situations -
Cache10
60% -
0.72 -
78.3 -
0.97-
53% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How polak1tooo plays

Across 284 matches polak1tooo averages K/R 0.80 and ADR 84.9; the rating across the 141 rated matches is 1.09. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 70 matches. In 62 of 141 matches the rating was 1.10 or higher (44%), in 42 it was below 0.90. In 39 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. polak1tooo loses the most ELO on Mirage (−327 ELO, win rate 41%). Things go best on Dust 2 (+382 ELO, win rate 63%). Match no. 2 of the day goes best: 55% win rate, +88 ELO. Improved over the last three months: Headshots +7 pp, ELO +122. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.