zzzokkz

Argentina
On FACEIT since 2020 451 matches tracked 197 matches in 30 days
ELO ▲ 7
2,640
30-day peak: 2,773
Rank SA ▼ 42 places
#695
Argentina #126 in Argentina
30 days · prev. #653 · best #368
Last updated:

How does zzzokkz play?

Rating 1.01 K/R 0.71 ADR 76.2 from 451 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 451 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 72%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.8
Zeus kills1 in 451 matches
Knife kills 13 in 451 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 9%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 73x 4K, 5 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +357
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −5.7, Headshots −2 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 451 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −171 ELO
55 matches · 42% win rate
On Ancient −115 ELO
60 matches · 58% win rate
Between 12:00 and 18:00 −32 ELO, win rate 48%
On Saturdays −175 ELO, win rate 47%

zzzokkz loses the most ELO on Anubis: −171 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Cache
  2. Most kills in a match: 34 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Highest rating in a match: 2.32 · Ancient

Maps in detail

from the last 451 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage192
57% better than 68%
0.72 better than 37%
76.8 better than 27%
1.01 better than 38%
48% of 773 duels better than 27%
50% of 105 situations better than 81%
Nuke66
55% better than 51%
0.76 right on the average
77.7 better than 26%
1.08 better than 56%
48% of 292 duels better than 26%
59% of 37 situations better than 87%
Ancient60
58% better than 66%
0.73 better than 37%
79.0 better than 31%
1.03 better than 43%
51% of 289 duels better than 42%
38% of 34 situations right on the average
Anubis55
42% better than 18%
0.73 better than 41%
79.9 better than 42%
1.04 better than 47%
53% of 251 duels better than 55%
52% of 27 situations better than 83%
Dust 247
53% right on the average
0.65 better than 10%
70.0 better than 5%
0.97 better than 23%
44% of 169 duels better than 13%
25% of 16 situations better than 16%
Cache22
64% -
0.60 -
66.0 -
0.88-
35% of 84 duels -
30% of 10 situations -
Inferno8
25% -
0.57 -
61.9 -
0.73-
41% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzzokkz plays

Across 451 matches zzzokkz averages K/R 0.71, ADR 76.2 and a rating of 1.01. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 159 of 451 matches the rating was 1.10 or higher (35%), in 176 it was below 0.90. In 377 matches with detailed stats: 73 4Ks and 5 aces. Best month by rating: July 2026 at 1.13. zzzokkz loses the most ELO on Anubis (−171 ELO, win rate 42%). Things go best in match 1 of the day (+244 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +244 ELO. Improved over the last three months: ELO +357. Got weaker: K/R −0.09, Rating −0.14, ADR −5.7, Headshots −2 pp, Win rate −9 pp. Last 30 days: 197 matches, win rate 52%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.