zzzT_T

China
On FACEIT since 2017 143 matches tracked 21 matches in 30 days
ELO
2,011
Peak across the last 143 matches: 2,011
Rank SEA ▲ 2,037 places
#6,412
China #238 in China
30 days · prev. #8,449 · best #5,692
Last updated:

How does zzzT_T play?

Rating 1.11 K/R 0.78 ADR 84.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 143 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.5
Knife kills 1 in 143 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 77%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 24x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether zzzT_T is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.99
AugSepOct

Best month: October 2026 with 0.99.

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
27 matches · 59% win rate
On Mirage −3 ELO
45 matches · 64% win rate
Between 18:00 and 24:00 +59 ELO, win rate 52%
On Tuesdays +56 ELO, win rate 47%

zzzT_T loses the most ELO on Ancient: −22 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Inferno
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
64% better than 90%
0.73 better than 46%
78.7 better than 41%
1.04 better than 55%
54% of 159 duels better than 67%
50% of 32 situations better than 82%
Dust 240
60% better than 79%
0.86 better than 92%
89.6 better than 87%
1.24 better than 95%
61% of 182 duels better than 92%
37% of 30 situations better than 47%
Ancient27
59% better than 71%
0.77 better than 63%
85.6 better than 72%
1.08 better than 68%
47% of 91 duels better than 26%
42% of 31 situations better than 62%
Anubis19
37% better than 8%
0.70 better than 32%
76.5 better than 28%
1.00 better than 41%
56% of 68 duels better than 75%
48% of 21 situations better than 75%
Inferno5
60% -
1.03 -
113.3 -
1.41-
79% of 19 duels -
33% of 3 situations -
Nuke5
80% -
0.83 -
95.7 -
1.19-
75% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzzT_T plays

Across 143 matches zzzT_T averages K/R 0.78, ADR 84.3 and a rating of 1.11. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 38% headshots. The strongest map is Mirage with a 64% win rate in 45 matches. In 70 of 143 matches the rating was 1.10 or higher (49%), in 46 it was below 0.90. In 131 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.43. zzzT_T loses the most ELO on Ancient (−22 ELO, win rate 59%). Things go best on Dust 2 (+136 ELO, win rate 60%). Match no. 3 of the day goes best: 69% win rate, +2 ELO. Last 30 days: 21 matches, win rate 90%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.