zzabaks

LV
91 matches tracked
Last updated:

How does zzabaks play?

Rating 1.05 (from 77 matches) K/R 0.72 ADR 75.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 53%+3 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 47%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (44%).

Headshot rate 33%−11 pp · Ø 44% better than 4%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.03+0.06 · Ø 0.97 better than 80%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 52%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 86%
MVPs per match 1.9−0.3 · Ø 2.2 better than 29%
4Ks and aces 11x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (3.8).

Utility hit rate 23%−12 pp · Ø 35% better than 3%
Utility damage per round 1.4−2.4 · Ø 3.8 better than 3%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 15%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
Whether zzabaks is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.78
JunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
33 matches · 36% win rate
In match 1 of the day −29 ELO
20 matches · 30% win rate

zzabaks loses the most ELO on Mirage: −64 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 1.85 · Dust 2

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
36% better than 10%
0.72 better than 59%
78.0 better than 50%
1.04 better than 75%
49% of 84 duels right on the average
47% of 19 situations better than 76%
Dust 224
38% better than 13%
0.65 better than 26%
70.0 better than 12%
1.02 better than 69%
53% of 81 duels better than 72%
50% of 14 situations better than 80%
Ancient12
42% -
0.78 -
76.8 -
1.09-
46% of 26 duels -
36% of 14 situations -
Anubis10
60% -
0.83 -
85.6 -
1.13-
62% of 37 duels -
25% of 4 situations -
Inferno5
40% -
0.78 -
80.8 -
1.12-
59% of 17 duels -
40% of 5 situations -
Cache3
33% -
0.62 -
54.3 -
0.94-
70% of 10 duels -
50% of 2 situations -
Nuke3
67% -
0.74 -
69.6 -
1.20-
80% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zzabaks plays

Across 91 matches zzabaks averages K/R 0.72 and ADR 75.2; the rating across the 77 rated matches is 1.05. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Utility hit rate at 23%, better than only 3% of level 5 players. Averages 15.5 kills per match with 33% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 34 of 77 matches the rating was 1.10 or higher (44%), in 27 it was below 0.90. In 77 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. zzabaks loses the most ELO on Mirage (−64 ELO, win rate 36%). Things go best on Dust 2 (+31 ELO, win rate 38%). From match no. 5 of the day on, things go best: 50% win rate, −64 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.