zyytec

Turkey
On FACEIT since 2019 141 matches tracked 71 matches in 30 days
ELO ▼ 31
2,008
30-day peak: 2,151
Rank EU
#239,522
Turkey #7,016 in Turkey
Last updated:

How does zyytec play?

Rating 1.08 (from 91 matches) K/R 0.76 ADR 81.1 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 91 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.4
Knife kills 1 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 79%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 13x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.76, ADR at 81.4, Win rate at 49%
▼ Got worse
Rating −0.14, ELO −69

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months unchanged at 0.76. Just above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −23 ELO
29 matches · 38% win rate
On Inferno −16 ELO
21 matches · 67% win rate
Between 6:00 and 12:00 −23 ELO, win rate 30%
On Tuesdays −27 ELO, win rate 29%

zyytec loses the most ELO from match 5 of the day: −23 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.11 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
46% better than 30%
0.79 better than 74%
84.0 better than 65%
1.15 better than 83%
54% of 117 duels better than 64%
41% of 29 situations better than 61%
Inferno21
67% better than 92%
0.78 better than 74%
83.6 better than 63%
1.16-
61% of 33 duels better than 89%
50% of 8 situations better than 79%
Ancient19
47% better than 34%
0.79 better than 71%
84.4 better than 65%
1.11 better than 75%
55% of 56 duels better than 70%
25% of 12 situations better than 18%
Nuke15
47% better than 26%
0.73 better than 35%
78.0 better than 28%
0.92-
44% of 59 duels better than 12%
13% of 8 situations better than 4%
Anubis12
50% -
0.75 -
80.7 -
1.08-
63% of 30 duels -
60% of 5 situations -
Mirage12
25% -
0.68 -
73.4 -
0.98-
64% of 22 duels -
0% of 1 situations -
Cache11
45% -
0.67 -
70.2 -
0.97-
41% of 34 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zyytec plays

Across 141 matches zyytec averages K/R 0.76 and ADR 81.1; the rating across the 91 rated matches is 1.08. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 45 of 91 matches the rating was 1.10 or higher (49%), in 30 it was below 0.90. In 73 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. zyytec loses the most ELO from match 5 of the day (−23 ELO, win rate 38%). Things go best on Dust 2 (+34 ELO, win rate 46%). Match no. 1 of the day goes best: 63% win rate, +34 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Rating −0.14, ELO −69. Unchanged in recent months: K/R at 0.76, ADR at 81.4, Win rate at 49%. Last 30 days: 71 matches, win rate 49%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.