zywoto

Poland
On FACEIT since 2022 173 matches tracked 41 matches in 30 days
ELO ▲ 127
2,096
30-day peak: 2,119
Rank EU
#183,803
Poland #10,903 in Poland
Last updated:

How does zywoto play?

Rating 0.97 (from 142 matches) K/R 0.71 ADR 80.8 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 19%+7 pp · Ø 12% better than 84%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.3
Knife kills 1 in 173 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.0, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
45 matches · 60% win rate
In match 2 of the day −27 ELO
32 matches · 47% win rate
Between 0:00 and 6:00 −28 ELO, win rate 45%
On Saturdays −29 ELO, win rate 44%

zywoto loses the most ELO on Dust 2: −82 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 63%
0.71 better than 36%
81.6 better than 56%
0.94 better than 21%
52% of 236 duels better than 56%
55% of 20 situations better than 91%
Dust 245
60% better than 79%
0.72 better than 41%
82.9 better than 63%
0.96 better than 25%
51% of 212 duels right on the average
30% of 20 situations better than 29%
Anubis21
38% better than 10%
0.70 better than 32%
75.9 better than 25%
1.03 right on the average
52% of 95 duels better than 54%
8% of 13 situations better than 2%
Ancient17
47% better than 33%
0.64 better than 9%
73.4 better than 12%
0.80-
38% of 47 duels better than 3%
50% of 8 situations better than 82%
Inferno16
56% better than 54%
0.73 better than 39%
82.6 better than 54%
1.07-
49% of 61 duels better than 29%
17% of 6 situations better than 8%
Nuke16
50% better than 32%
0.77 better than 54%
85.3 better than 64%
1.10 better than 64%
61% of 90 duels better than 91%
25% of 12 situations better than 15%
Cache9
33% -
0.68 -
78.4 -
0.94-
49% of 59 duels -
20% of 5 situations -
Overpass3
67% -
0.74 -
87.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How zywoto plays

Across 173 matches zywoto averages K/R 0.71 and ADR 80.8; the rating across the 142 rated matches is 0.97. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 44% headshots. The strongest map is Dust 2 with a 60% win rate in 45 matches. In 53 of 142 matches the rating was 1.10 or higher (37%), in 64 it was below 0.90. In 130 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.01. zywoto loses the most ELO on Dust 2 (−82 ELO, win rate 60%). Things go best on Mirage (+24 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −6.0, Win rate −15 pp. Last 30 days: 41 matches, win rate 54%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.