zyphir-
How does zyphir- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average0.54 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageOct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.11.
Damage per round (ADR)
Best month: October 2026 with 87.9. Last 3 months: 87.9 (at the start 85.1). Clearly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 54% (at the start 37%). Clearly above the average (50%).
Matches won (win rate)
Best month: April 2026 with 36%. Last 3 months: 36% (at the start 29%). Well below the average (50%).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 47%.
Patterns
From the last 49 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Ancient
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 49 matchesCompared with players on the same level who have at least 15 matches on the map.
How zyphir- plays
Across 49 matches zyphir- averages K/R 0.79 and ADR 86.6; the rating across the 28 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 33% win rate in 15 matches. In 11 of 28 matches the rating was 1.10 or higher (39%), in 7 it was below 0.90. In 28 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Improved over the last three months: Headshots +17 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.79, ADR at 87.9. Last 30 days: 28 matches, win rate 36%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.