zyV_

France
146 matches tracked 48 matches in 30 days
Last updated:

How does zyV_ play?

Rating 0.92 (from 96 matches) K/R 0.67 ADR 75.7 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.97).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.06 · Ø 0.97 better than 17%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.0%+0.2 pp · Ø 12.8% better than 46%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 42%+6 pp · Ø 36% better than 90%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 28%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 31%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 76.5, Headshots at 52%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months unchanged at 0.68. Slightly below the average (0.71).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +5 ELO
22 matches · 36% win rate
On Tuesdays −29 ELO, win rate 32%

zyV_ loses the most ELO in match 3 of the day: +5 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
49% better than 44%
0.68 better than 28%
75.0 better than 25%
0.98 better than 40%
48% of 122 duels better than 35%
29% of 17 situations better than 27%
Inferno33
64% better than 86%
0.69 better than 40%
76.5 better than 38%
0.95 better than 31%
52% of 112 duels better than 57%
75% of 4 situations better than 99%
Nuke17
53% better than 44%
0.72 better than 35%
78.4 better than 35%
1.05-
46% of 63 duels better than 21%
63% of 8 situations better than 92%
Anubis15
40% better than 18%
0.57 better than 2%
67.2 better than 4%
0.70-
24% of 55 duels better than 1%
33% of 3 situations better than 36%
Cache14
43% -
0.66 -
76.2 -
0.85-
39% of 46 duels -
60% of 5 situations -
Ancient10
40% -
0.71 -
83.1 -
0.91-
54% of 24 duels -
33% of 3 situations -
Overpass6
50% -
0.61 -
65.6 -
0.38-
0% of 2 duels -
-
Mirage4
50% -
0.69 -
80.6 -
0.91-
36% of 22 duels -
67% of 3 situations -
Vertigo4
0% -
0.70 -
81.6 -
0.81-
52% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zyV_ plays

Across 146 matches zyV_ averages K/R 0.67 and ADR 75.7; the rating across the 96 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 15.3 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 21 of 96 matches the rating was 1.10 or higher (22%), in 45 it was below 0.90. In 83 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. zyV_ loses the most ELO in match 3 of the day (+5 ELO, win rate 36%). Things go best on Dust 2 (+24 ELO, win rate 49%). Unchanged in recent months: K/R at 0.68, ADR at 76.5, Headshots at 52%, Win rate at 49%. Last 30 days: 48 matches, win rate 42%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.