zxfdxfdcrtf

Russia
On FACEIT since 2022 163 matches tracked 59 matches in 30 days
ELO ▲ 247
2,319
30-day peak: 2,417
Rank EU
#94,165
Russia #26,630 in Russia
Last updated:

How does zxfdxfdcrtf play?

Rating 0.98 (from 142 matches) K/R 0.72 ADR 79.9 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 3.9
Knife kills 3 in 163 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 41%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 24x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +6 pp
= Stayed the same
ADR at 80.2, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
25 matches · 44% win rate
On Dust 2 −24 ELO
62 matches · 55% win rate
On Thursdays −30 ELO, win rate 42%

zxfdxfdcrtf loses the most ELO on Mirage: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
55% better than 62%
0.78 better than 68%
86.3 better than 75%
1.08 better than 63%
57% of 273 duels better than 78%
41% of 27 situations better than 62%
Ancient28
50% better than 41%
0.71 better than 32%
78.2 better than 31%
0.95 better than 21%
43% of 131 duels better than 9%
50% of 10 situations better than 80%
Mirage25
44% better than 21%
0.67 better than 16%
74.3 better than 18%
0.91 better than 11%
48% of 81 duels better than 29%
56% of 9 situations better than 91%
Anubis24
54% better than 58%
0.69 better than 21%
75.3 better than 16%
0.93 better than 13%
49% of 116 duels better than 32%
40% of 10 situations better than 58%
Nuke16
44% better than 17%
0.72 better than 32%
77.8 better than 29%
0.94 better than 14%
50% of 101 duels better than 34%
40% of 10 situations right on the average
Cache6
50% -
0.65 -
69.8 -
0.88-
64% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxfdxfdcrtf plays

Across 163 matches zxfdxfdcrtf averages K/R 0.72 and ADR 79.9; the rating across the 142 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 55% win rate in 62 matches. In 50 of 142 matches the rating was 1.10 or higher (35%), in 59 it was below 0.90. In 142 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. zxfdxfdcrtf loses the most ELO on Mirage (−27 ELO, win rate 44%). Things go best from match 5 of the day (±0 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate. Improved over the last three months: K/R +0.04, Headshots +6 pp. Unchanged in recent months: ADR at 80.2, Win rate at 51%. Last 30 days: 59 matches, win rate 56%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.