zxcpydel666

Russia
226 matches tracked 68 matches in 30 days
ELO ▲ 324
3,250
30-day peak: 3,250
Rank EU ▲ 197 places
#3,028
Russia #833 in Russia
30 days · prev. #3,225 · best #2,798
Last updated:

How does zxcpydel666 play?

Rating 1.05 K/R 0.76 ADR 81.8 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 226 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 24%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 32x 4K, 0 aces in 166 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +438
= Stayed the same
ADR at 81.0
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Right on the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
49 matches · 49% win rate
In match 4 of the day +36 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +114 ELO, win rate 48%
On Mondays −85 ELO, win rate 44%

zxcpydel666 loses the most ELO on Dust 2: −32 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 46 · Anubis
  3. Highest rating in a match: 2.04 · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
61% better than 71%
0.79 better than 67%
85.7 better than 70%
1.09 better than 59%
55% of 263 duels better than 64%
35% of 31 situations better than 41%
Dust 249
49% better than 27%
0.70 better than 23%
76.5 better than 22%
0.95 better than 13%
48% of 233 duels better than 25%
42% of 24 situations better than 57%
Mirage46
57% better than 60%
0.79 better than 63%
83.7 better than 57%
1.10 better than 61%
51% of 196 duels better than 40%
43% of 21 situations better than 63%
Nuke39
51% better than 29%
0.74 better than 36%
79.9 better than 36%
1.03 better than 31%
49% of 186 duels better than 26%
47% of 19 situations better than 68%
Ancient16
31% better than 1%
0.72 better than 30%
77.3 better than 24%
0.94 better than 12%
50% of 66 duels better than 35%
38% of 8 situations right on the average
Cache11
55% -
0.85 -
90.6 -
1.18-
55% of 62 duels -
25% of 12 situations -
Inferno8
50% -
0.74 -
78.4 -
1.06-
50% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxcpydel666 plays

Across 226 matches zxcpydel666 averages K/R 0.76, ADR 81.8 and a rating of 1.05. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Anubis with a 61% win rate in 57 matches. In 93 of 226 matches the rating was 1.10 or higher (41%), in 86 it was below 0.90. In 166 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: July 2026 at 1.10. zxcpydel666 loses the most ELO on Dust 2 (−32 ELO, win rate 49%). Things go best on Mirage (+124 ELO, win rate 57%). Match no. 1 of the day goes best: 64% win rate, +93 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +438. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 81.0. Last 30 days: 68 matches, win rate 63%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.