zxcpremghoul

HN
FACEIT verified On FACEIT since 2021 208 matches tracked 93 matches in 30 days
ELO ▼ 5
2,959
30-day peak: 3,097
Rank EU ▼ 1,290 places
#8,974 #4 in HN
30 days · before #7,684 · best #7,684
Last updated:

How does zxcpremghoul play?

Rating 1.13 (from 109 matches) K/R 0.76 ADR 81.9 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 72%
Rating spread from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
ClutcherEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 56%+5 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 55%+16 pp better than 99%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 1%−10 pp better than 6%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.1 from the last 206
Knife kills 4 in 206 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 22x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +8.5, Headshots +4 pp, Win rate +11 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −206

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.71).

Patterns

From the last 206 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −66 ELO
25 matches · 56% wins
On Anubis −34 ELO
37 matches · 43% wins
On Mondays −50 ELO, win rate 40%

zxcpremghoul loses the most ELO on Nuke: −66 ELO, 56% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 1.99 · Mirage
  3. Longest win streak: 6 wins in a row · Mst_pistolmap_ver2.0

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
53% better than 54%
0.80 better than 75%
84.1 better than 66%
1.21 better than 93%
51% of 275 duels better than 47%
32% of 41 situations better than 30%
Anubis37
43% better than 18%
0.74 level
81.3 better than 52%
1.11 better than 73%
46% of 160 duels better than 20%
41% of 22 situations better than 58%
Ancient28
39% better than 10%
0.80 better than 75%
83.3 better than 59%
1.07 better than 62%
50% of 109 duels better than 43%
32% of 19 situations better than 37%
Nuke25
56% level
0.74 better than 36%
78.4 better than 31%
1.09-
50% of 103 duels better than 32%
45% of 20 situations better than 63%
Dust 27
57% -
0.77 -
78.1 -
1.33-
67% of 21 duels -
25% of 4 situations -
Inferno7
100% -
0.80 -
82.3 -
1.17-
74% of 35 duels -
22% of 9 situations -
Aim_redline_faceit6
50% -
0.58 -
65.2 -
0.96-
58% of 126 duels -
58% of 126 situations -
Cache4
50% -
0.91 -
96.5 -
1.38-
50% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxcpremghoul plays

Across 208 matches zxcpremghoul averages K/R 0.76 and ADR 81.9; the rating across the 109 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 55%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 16.3 kills per match, 57% of them headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 53 of 109 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 115 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. zxcpremghoul loses the most ELO on Nuke (−66 ELO, win rate 56%). Things go best on Mirage (+114 ELO, win rate 53%). Improved over the last three months: K/R +0.10, ADR +8.5, Headshots +4 pp, Win rate +11 pp. Got weaker: ELO −206. Last 30 days: 93 matches, win rate 56%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.