zwiro_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so clearly below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.98 K/D and so just below the average (1.00).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.69 (at the start 0.76). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.07. Last 3 months: 0.98 (at the start 1.05). Slightly below the average (1.01).
Damage per round (ADR)
Best month: June 2026 with 84.2. Last 3 months: 79.4 (at the start 83.7). Right on the average (79.4).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 47%). Slightly above the average (48%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Best month: September 2026 with 2,232. Last 3 months: 1,964 (at the start 1,752).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 58%.
Patterns
From the last 181 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
zwiro_ loses the most ELO in match 2 of the day: −138 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.66 · Mirage
- Most kills in a match: 39 · Vertigo
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 181 matchesCompared with players on the same level who have at least 15 matches on the map.
How zwiro_ plays
Across 181 matches zwiro_ averages K/R 0.71, ADR 80.5 and a rating of 0.99. Biggest strength: Utility damage per round at 6.9, better than 93% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 10% of level 9 players. Averages 15.6 kills per match with 49% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 54 of 181 matches the rating was 1.10 or higher (30%), in 70 it was below 0.90. In 134 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. zwiro_ loses the most ELO in match 2 of the day (−138 ELO, win rate 34%). Things go best in match 4 of the day (±0 ELO, win rate 59%). Match no. 1 of the day goes best: 68% win rate, −89 ELO. Improved over the last three months: Headshots +3 pp, ELO +212. Got weaker: K/R −0.07, Rating −0.07, ADR −4.3, Win rate −3 pp. Last 30 days: 46 matches, win rate 39%, net ELO −81.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.