zweih1221

Russia
FACEIT verified FACEIT verified 300 matches tracked 24 matches in 30 days
ELO ▼ 3
4,010
30-day peak: 4,103
Rank EU ▼ 54 places
#133
Russia #50 in Russia
30 days · prev. #79 · best #79
Last updated:

How does zweih1221 play?

Rating 1.26 (from 221 matches) K/R 0.87 ADR 93.6 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 220 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 56%+1 pp · Ø 55% better than 60%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 67%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 49%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so clearly above the average (1.12).

Headshot rate 48%−5 pp · Ø 53% better than 22%
AWP share of kills 14%0 pp · Ø 14% right on the average
K/D 1.31+0.19 · Ø 1.12 better than 85%
Pistol kills per match 2.7 from the last 220
Knife kills 10 in 220 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.6).

2K rounds 15.6%+1.0 pp · Ø 14.6% better than 72%
3K rounds 5.5%+0.9 pp · Ø 4.6% better than 75%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 37x 4K, 7 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.34−0.01 · Ø 0.35 better than 49%
Deaths per round 66%−4 pp · Ø 70% better than 80%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +142
= Stayed the same
K/R at 0.87, ADR at 94.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.87 (at the start 0.85). Clearly above the average (0.79).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −41 ELO
23 matches · 43% win rate
On Dust 2 −40 ELO
60 matches · 48% win rate
Between 12:00 and 18:00 −236 ELO, win rate 44%
On Thursdays −112 ELO, win rate 48%

zweih1221 loses the most ELO in match 4 of the day: −41 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.46 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
61% better than 65%
0.91 better than 89%
97.0 better than 91%
1.30 better than 90%
60% of 422 duels better than 79%
47% of 74 situations better than 75%
Dust 260
48% better than 17%
0.88 better than 79%
94.0 better than 81%
1.27 better than 81%
55% of 323 duels right on the average
38% of 45 situations better than 45%
Ancient27
67% better than 79%
0.84 better than 69%
91.6 better than 78%
1.22 better than 80%
61% of 176 duels better than 85%
29% of 14 situations better than 22%
Anubis22
50% better than 24%
0.82 better than 60%
92.7 better than 84%
1.17 better than 65%
45% of 108 duels better than 9%
42% of 19 situations better than 57%
Cache19
74% -
0.94 -
100.0 -
1.35-
56% of 93 duels -
47% of 15 situations -
Nuke6
67% -
0.86 -
89.1 -
1.19-
57% of 35 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zweih1221 plays

Across 300 matches zweih1221 averages K/R 0.87 and ADR 93.6; the rating across the 221 rated matches is 1.26. Biggest strength: Rating at 1.26, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 48%, better than only 22% of level 10 · 3,500+ ELO players. Averages 19.4 kills per match with 48% headshots. The strongest map is Cache with a 74% win rate in 19 matches. In 144 of 220 matches the rating was 1.10 or higher (65%), in 38 it was below 0.90. In 147 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: July 2026 at 1.29. zweih1221 loses the most ELO in match 4 of the day (−41 ELO, win rate 43%). Things go best on Mirage (+360 ELO, win rate 61%). Match no. 3 of the day goes best: 68% win rate, +338 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +142. Unchanged in recent months: K/R at 0.87, ADR at 94.7. Last 30 days: 24 matches, win rate 50%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.